Esempio n. 1
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            private _System.Threading.Tasks.Task _iceI_ZoneSyncAsync(byte[] iceP_data, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous)
            {
                var completed = new IceInternal.OperationTaskCompletionCallback <object>(progress, cancel);

                _iceI_ZoneSync(iceP_data, context, synchronous, completed);
                return(completed.Task);
            }
Esempio n. 2
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            private _System.Threading.Tasks.Task _iceI_SetPropertyAsync(MasterProperty iceP_property, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous)
            {
                var completed = new IceInternal.OperationTaskCompletionCallback <object>(progress, cancel);

                _iceI_SetProperty(iceP_property, context, synchronous, completed);
                return(completed.Task);
            }
Esempio n. 3
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        private _System.Threading.Tasks.Task _iceI_initiateCallbackAsync(Demo.CallbackReceiverPrx iceP_proxy, string iceP_message, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous)
        {
            var completed = new IceInternal.OperationTaskCompletionCallback <object>(progress, cancel);

            _iceI_initiateCallback(iceP_proxy, iceP_message, context, synchronous, completed);
            return(completed.Task);
        }
Esempio n. 4
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            private _System.Threading.Tasks.Task <MasterProperty> _iceI_GetPropertyAsync(Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous)
            {
                iceCheckTwowayOnly(_GetProperty_name);
                var completed = new IceInternal.OperationTaskCompletionCallback <MasterProperty>(progress, cancel);

                _iceI_GetProperty(context, synchronous, completed);
                return(completed.Task);
            }
Esempio n. 5
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            private _System.Threading.Tasks.Task <RLResultRes> _iceI_RegOrLoginReqAsync(string iceP_account, string iceP_pwd, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous)
            {
                iceCheckTwowayOnly(_RegOrLoginReq_name);
                var completed = new IceInternal.OperationTaskCompletionCallback <RLResultRes>(progress, cancel);

                _iceI_RegOrLoginReq(iceP_account, iceP_pwd, context, synchronous, completed);
                return(completed.Task);
            }
Esempio n. 6
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            private _System.Threading.Tasks.Task <bool> _iceI_JoinSceneReqAsync(byte iceP_sceneid, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous)
            {
                iceCheckTwowayOnly(_JoinSceneReq_name);
                var completed = new IceInternal.OperationTaskCompletionCallback <bool>(progress, cancel);

                _iceI_JoinSceneReq(iceP_sceneid, context, synchronous, completed);
                return(completed.Task);
            }
Esempio n. 7
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            private _System.Threading.Tasks.Task <EndPointZone> _iceI_PlayerEnterAsync(string iceP_zoneId, Ice.OptionalContext context, _System.IProgress <bool> progress, _System.Threading.CancellationToken cancel, bool synchronous)
            {
                iceCheckTwowayOnly(_PlayerEnter_name);
                var completed = new IceInternal.OperationTaskCompletionCallback <EndPointZone>(progress, cancel);

                _iceI_PlayerEnter(iceP_zoneId, context, synchronous, completed);
                return(completed.Task);
            }