override protected void Shoot()
    {
        IceBall missile = Instantiate(missilePrefab, shootingPosition.position, Quaternion.identity).GetComponent <IceBall>();

        missile.targetPosition = currentEnemy.position;
        missile.explosionRange = missileExplosionRange;
        missile.damage         = towerDamage;
        missile.armorPiercing  = armorPiercing;
        missile.freezingRate   = freezingRate;
        missile.freezingTime   = freezingTime;
    }
Esempio n. 2
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    public void CastIceBall()
    {
        IceBall iceballinstance = Instantiate(iceBall, projectileSpawn.position, projectileSpawn.rotation);

        iceballinstance.Direction = projectileSpawn.forward;
    }
Esempio n. 3
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 private void Start()
 {
     fireball = Resources.Load <FireBall>("FireBall");
     iceBall  = Resources.Load <IceBall>("IceBall");
 }
Esempio n. 4
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    // Update is called once per frame
    void Update()
    {
        float h = Input.GetAxisRaw("Horizontal") * rotationalForce;
        float v = Input.GetAxisRaw("Vertical") * moveForce;

        transform.Rotate(0, h, 0);
        transform.Translate(0, 0, v);
        if (Input.GetKey(KeyCode.Space))
        {
            if (Time.time > spell1CD)
            {
                GameObject fireballPrefab = AssetDatabase.LoadAssetAtPath("Assets/MagicArsenal/MagicProjectiles/Prefabs/Fire/FireProjectileNormal.prefab", typeof(GameObject)) as GameObject;
                GameObject go             = (GameObject)Instantiate(fireballPrefab, gun.position, gun.rotation);
                Fireball   fb             = go.GetComponent <Fireball>();
                fb.initialize(5, 5.0f, 5.0f, 20.0f, 10.0f, 10.0f);
                spell1CD = Time.time + 1;
            }
        }
        if (Input.GetKey(KeyCode.Q))
        {
            if (Time.time > spell2CD)
            {
                GameObject iceballPrefab = AssetDatabase.LoadAssetAtPath("Assets/MagicArsenal/MagicProjectiles/Prefabs/Frost/FrostProjectileNormal.prefab", typeof(GameObject)) as GameObject;
                GameObject go            = (GameObject)Instantiate(iceballPrefab, gun.position, gun.rotation);
                IceBall    ib            = go.GetComponent <IceBall>();
                ib.initialize(5, 5.0f, 5.0f, 20.0f, 10.0f, 3.0f);
                spell2CD = Time.time + ib.Cooldown;
            }
        }

        if (Input.GetKey(KeyCode.R))
        {
            if (Time.time > spell2CD)
            {
                GameObject stonefistPrefab = AssetDatabase.LoadAssetAtPath("Assets/MagicArsenal/MagicProjectiles/Prefabs/Earth/EarthProjectileMega.prefab", typeof(GameObject)) as GameObject;
                GameObject go = (GameObject)Instantiate(stonefistPrefab, gun.position, gun.rotation);
                StoneFist  sf = go.GetComponent <StoneFist>();
                sf.initialize(5, 5.0f, 5.0f, 20.0f, 5.0f, 2.0f);
                spell2CD = Time.time + sf.Cooldown;
            }
        }
        if (Input.GetKey(KeyCode.E))
        {
            if (Time.time > earthWallCooldownTimer)
            {
                Instantiate(earthWall, gun.position, gun.rotation);
                earthWallCooldownTimer = Time.time + shootRate;
            }
        }

        if (Input.GetKey(KeyCode.Alpha1))
        {
            if (Time.time > spell3CD)
            {
                GameObject swiftnessPrefab = Resources.Load("SpinningStorm", typeof(GameObject)) as GameObject;
                GameObject go  = (GameObject)Instantiate(swiftnessPrefab, transform.position, transform.rotation);
                Swiftness  sft = go.GetComponent <Swiftness>();
                sft.initialize(2, 5, gameObject, 2);
                spell3CD = Time.time + sft.Cooldown;
            }
        }

        if (Input.GetKey(KeyCode.Alpha2))
        {
            if (Time.time > spell3CD)
            {
                GameObject frostNovaPrefab = AssetDatabase.LoadAssetAtPath("Assets/MagicArsenal/MagicSphereBlast/Prefabs/FrostSphereBlast.prefab", typeof(GameObject)) as GameObject;
                GameObject go  = (GameObject)Instantiate(frostNovaPrefab, transform.position, transform.rotation);
                FrostNova  sft = go.GetComponent <FrostNova>();
                sft.initialize(2, 10, 10, 0);
                spell3CD = Time.time + sft.Cooldown;
            }
        }
        checkBuffs();
    }