Esempio n. 1
0
    void RealIap()
    {
        IapRewards rewards = new IapRewards(@"gold", 100);

        rewards.AddCurrency(@"keys", 5);
        rewards.AddItem(@"sword", 1);
#if UNITY_IPHONE
        // IAP validation happens on our servers. Provide if possible the receipt from Apple.
        IapReceipt receipt = RawReceipt.FromString("receipt-from-apple");
        swrveComponent.SDK.IapApple(1, @"productId", 4.99, @"EUR", rewards, receipt);
#elif UNITY_ANDROID
        // IAP validation happens on our servers. Provide if possible the purchase data from Google.
        string purchaseData  = "purchase-data-from-google-play";
        string dataSignature = "data-signature-from-google-play";
        swrveComponent.SDK.IapGooglePlay(@"productId", 4.99, @"EUR", rewards, purchaseData, dataSignature);
#endif
    }
Esempio n. 2
0
    void Update()
    {
        if (UIEnabled)
        {
            if (buttonPressed [(int)Buttons.SendEvent])
            {
                // Trigger a custom event
                swrveComponent.SDK.NamedEvent(@"button pressed", new Dictionary <string, string> ()
                {
                    { "foo", "bar" }
                });
            }

            if (buttonPressed [(int)Buttons.SendUserAttributes])
            {
                // Update a user property
                swrveComponent.SDK.UserUpdate(new Dictionary <string, string> ()
                {
                    { "health", "100" }, { "gold", "20" }
                });
            }

            if (buttonPressed [(int)Buttons.PurchaseItem])
            {
                // Notify of an item purchase
                swrveComponent.SDK.Purchase(@"someItem", @"gold", 20, 1);
            }

            if (buttonPressed [(int)Buttons.InAppItemPurchase])
            {
                // Notify of an in-app purchase
                swrveComponent.SDK.Iap(1, @"productId", 1.99, @"USD");
            }

            if (buttonPressed [(int)Buttons.InAppCurrencyPurchase])
            {
                // Nofity of an in-app purchase with a some currency reward
                IapRewards rewards = new IapRewards(@"gold", 200);
                swrveComponent.SDK.Iap(1, @"productId", 0.99, @"USD", rewards);
            }

            if (buttonPressed [(int)Buttons.RealIap])
            {
                IapRewards rewards = new IapRewards(@"gold", 100);
                rewards.AddCurrency(@"keys", 5);
                rewards.AddItem(@"sword", 1);
#if UNITY_IPHONE
                // IAP validation happens on our servers. Provide if possible the receipt from Apple.
                IapReceipt receipt = RawReceipt.FromString("receipt-from-apple");
                swrveComponent.SDK.IapApple(1, @"productId", 4.99, @"EUR", rewards, receipt);
#elif UNITY_ANDROID
                // IAP validation happens on our servers. Provide if possible the purchase data from Google.
                string purchaseData  = "purchase-data-from-google-play";
                string dataSignature = "data-signature-from-google-play";
                swrveComponent.SDK.IapGooglePlay(@"productId", 4.99, @"EUR", rewards, purchaseData, dataSignature);
#endif
            }

            if (buttonPressed [(int)Buttons.CurrencyGiven])
            {
                // Notify of currency given
                swrveComponent.SDK.CurrencyGiven(@"gold", 20);
            }

            if (buttonPressed [(int)Buttons.UserResources])
            {
                // Obtain the latest value of the resource item01.attribute or its default value
                int attributeValue = swrveComponent.SDK.ResourceManager.GetResourceAttribute <int> ("item01", "attribute", 99);
                UnityEngine.Debug.Log("User resource attribute: " + attributeValue);
            }

            if (buttonPressed [(int)Buttons.SendToSwrve])
            {
                // Send the queued events in the buffer to Swrve
                swrveComponent.SDK.SendQueuedEvents();
            }

            if (buttonPressed [(int)Buttons.TriggerMessage])
            {
                // Trigger an in-app message. You will need to setup the campaign
                // in the In-App message section in the dashboard.
                swrveComponent.SDK.NamedEvent("campaign_trigger");
            }

            if (buttonPressed [(int)Buttons.SaveToDisk])
            {
                // Flush the queued events to disk
                swrveComponent.SDK.FlushToDisk();
            }
        }

        base.ClearButtons();
    }