Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        UpdateReloadBullet();
        UpdateShotBullet();

        Vector2 vec = Vector2.zero;

        if (m_charCtrl.isLauncherStance)
        {
            vec          = m_input.RotateLauncher();
            m_pitchAngle = (m_pitchAngle + vec.y * m_pitchSpeed * Time.deltaTime).MaxLimited(m_maxPitchAngle).MinLimited(m_minPitchAngle);
        }
        else
        {
            m_pitchAngle = Mathf.LerpAngle(m_pitchAngle, m_stdPitchAngle, m_pitchSpeed * Time.deltaTime * 0.050f);  // HACK NUM
        }
        this.transform.localRotation = Quaternion.AngleAxis(-m_pitchAngle, Vector3.right);

        m_parent.Rotate(Vector3.up, vec.x * m_yawSpeed * Time.deltaTime, Space.World);

#if DEBUG
        if (m_input.Dbg_IsUnlimitedBullet())
        {
            m_magazine.StartUnlimitedBullet(10.0f); // TODO
        }

        if (m_input.Dbg_IsShot3Way())
        {
            m_magazine.ReloadBonus3WayBullet(3); // TODO
        }

        if (m_input.Dbg_IsReloadBonusCharm())
        {
            m_magazine.ReloadBonusCharmBullet(6); // TODO
        }
#endif
    }
Esempio n. 2
0
    void UpdateShotBullet()
    {
        if (m_knockback > 0.0f)
        {
            m_knockback -= Time.deltaTime;
            return;
        }

        if (m_magazine.isReloading)
        {
            return;
        }

        if (m_input.IsShotHolded())
        {
            m_chargeTime += Time.deltaTime;
        }
        else
        {
            if (m_chargeTime > 0.0f)
            {
                if (!m_magazine.isReloading)
                {
                    if ((m_chargeTime >= m_chargeShotTime) && (m_magazine.bulletNum >= m_costChargeBullet))
                    {
                        bool isShot3WayBullet = m_input.Dbg_IsShot3Way();
                        if (isShot3WayBullet)
                        {
                            Launch3WayBouquet();
                        }
                        else
                        {
                            LaunchBouquet();
                        }
                    }
                    else if (m_magazine.bulletNum >= m_costBullet)
                    {
                        bool isShot3WayBullet = m_input.Dbg_IsShot3Way();
                        if (isShot3WayBullet)
                        {
                            Launch3WayBullet();
                        }
                        else
                        {
                            LaunchBullet();
                        }
                    }
                    else
                    {
                        StartReload();
                    }
                }
                m_chargeTime = 0.0f;
            }
        }

        if ((m_chargeTime >= m_chargeShotTime) && (m_magazine.bulletNum >= m_costChargeBullet))
        {
            m_csEfMaxCharge.WakeupEffect();
        }
        else
        {
            m_csEfMaxCharge.SleepEffect();
        }
    }