public IXUIInput m_Input_RoleName = null; //角色名字 public override void Init() { base.Init(); #region 进入游戏按钮 this.m_Button_EnterGame = base.GetUIObject("pn_create2/bt_entergame") as IXUIButton; if (null == this.m_Button_EnterGame) { Debug.Log("this.ButtonEnterGame == null"); this.m_Button_EnterGame = WidgetFactory.CreateWidget <IXUIButton>(); } #endregion #region 退回登陆界面按钮 this.m_Button_BackLogin = base.GetUIObject("pn_create2/bt_backlogin") as IXUIButton; if (null == this.m_Button_BackLogin) { Debug.Log("this.m_Button_Back == null"); this.m_Button_BackLogin = WidgetFactory.CreateWidget <IXUIButton>(); } #endregion #region 进入修饰角色头发等按钮 this.m_Button_Next = base.GetUIObject("pn_create1/bt_next") as IXUIButton; if (this.m_Button_Next == null) { Debug.LogWarning("ButtonNext == null"); this.m_Button_Next = WidgetFactory.CreateWidget <IXUIButton>(); } #endregion #region 返回到选择角色职业按钮 this.m_Button_BackSelectRoleType = base.GetUIObject("pn_create2/bt_back") as IXUIButton; #endregion #region 人物选择按钮 /*this.m_Button_Explorer = base.GetUIObject("Explorer") as IXUICheckBox; * this.m_Button_Engineer = base.GetUIObject("Engineer") as IXUICheckBox; * this.m_Button_SoulHunter = base.GetUIObject("SoulHunter") as IXUICheckBox; * this.m_Button_Cultivator = base.GetUIObject("Cultivator") as IXUICheckBox; * this.m_Button_Magician = base.GetUIObject("Magician") as IXUICheckBox; * this.m_Button_WitchDoctor = base.GetUIObject("WitchDoctor") as IXUICheckBox; */ this.m_List_RoleType = base.GetUIObject("pn_create1/sp_link/sp_roletype_bg/tb_roletype") as IXUIList; #endregion #region 人物性别 /* this.m_Button_RoleMan = base.GetUIObject("Sex/Man") as IXUICheckBox; * this.m_Buttin_RoleWoman = base.GetUIObject("Sex/Woman") as IXUICheckBox; */ #endregion #region 人物介绍 this.m_Label_RoleIntroduce = base.GetUIObject("pn_create1/sp_intro") as IXUIGroup; #endregion #region 人物视频 this.m_Sprite_RoleMovie = base.GetUIObject("pn_create1/sp_intro/sp_video/tx_video") as IXUIPicture; #endregion #region 人物名字 this.m_Input_RoleName = base.GetUIObject("pn_create2/sp_link/ip_username") as IXUIInput; #endregion }
public override void Init() { base.Init(); this.m_Button_Sure = base.GetUIObject("sureButton") as IXUIButton; this.m_Button_Back = base.GetUIObject("backButton") as IXUIButton; this.m_Button_Create = base.GetUIObject("createButton") as IXUIButton; this.m_Button_Delete = base.GetUIObject("deleteButton") as IXUIButton; this.m_List_RoleList = base.GetUIObject("roleList") as IXUIList; this.m_Model_RoleModel = base.GetUIObject("roleModel") as IXUIGroup; }
public override void Init() { base.Init(); this.m_Group_UIEffect_StartBattle = base.GetUIObject("gp_uieffect") as IXUIGroup; }