private void OnSocketConnected(object sender, EventArgs eventArgs)
        {
            try
            {


                _writer = new DataWriter(_clientSocket.OutputStream);

                var connectionstring = GetConnectionstring();

                var handshake = new Rfc6455Handshake(connectionstring, this.Client.Origin, this.Client);

                _writer.WriteString(handshake.ToString());
                _writer.StoreAsync();

                //read handshake
                _reader = new DataReader(_clientSocket.InputStream);
                _reader.InputStreamOptions = InputStreamOptions.Partial;

                var data = _reader.LoadAsync(1024);

                data.Completed = (info, status) =>
                {
                    switch (status)
                    {
                        case AsyncStatus.Completed:
                            //read complete message
                            uint byteCount = _reader.UnconsumedBufferLength;

                            byte[] bytes = new byte[byteCount];
                            _reader.ReadBytes(bytes);

                            var r = Encoding.UTF8.GetString(bytes, 0, bytes.Length);
                            //Debug.WriteLine(r);

                            Connected = true;
                            //Start receive thread
                            FrameHandler = CreateFrameHandler();
                            Task.Factory.StartNew(Read);

                            if (this.OnConnected != null)
                                this.OnConnected.Invoke(this, null);

                            return;

                        case AsyncStatus.Error:
                            if (this.OnError != null) this.OnError.Invoke(this, new Exception("Error when doing handshake"));
                            this.Disconnect();
                            break;
                        case AsyncStatus.Canceled:
                            this.Disconnect();
                            break;
                    }
                };
            }
            catch
            {
            }
        }
        private void OnSocketConnected(object sender, EventArgs eventArgs)
        {
            try
            {
                _writer = new DataWriter(_clientSocket.OutputStream);

                var connectionstring = GetConnectionstring();

                var handshake = new Rfc6455Handshake(connectionstring, this.Client.Origin, this.Client);

                _writer.WriteString(handshake.ToString());
                _writer.StoreAsync();

                //read handshake
                _reader = new DataReader(_clientSocket.InputStream);
                _reader.InputStreamOptions = InputStreamOptions.Partial;

                var data = _reader.LoadAsync(1024);

                data.Completed = (info, status) =>
                {
                    switch (status)
                    {
                    case AsyncStatus.Completed:
                        //read complete message
                        uint byteCount = _reader.UnconsumedBufferLength;

                        byte[] bytes = new byte[byteCount];
                        _reader.ReadBytes(bytes);

                        var r = Encoding.UTF8.GetString(bytes, 0, bytes.Length);
                        //Debug.WriteLine(r);

                        Connected = true;
                        //Start receive thread
                        FrameHandler = CreateFrameHandler();
                        Task.Factory.StartNew(Read);

                        if (this.OnConnected != null)
                        {
                            this.OnConnected.Invoke(this, null);
                        }

                        return;

                    case AsyncStatus.Error:
                        if (this.OnError != null)
                        {
                            this.OnError.Invoke(this, new Exception("Error when doing handshake"));
                        }
                        this.Disconnect();
                        break;

                    case AsyncStatus.Canceled:
                        this.Disconnect();
                        break;
                    }
                };
            }
            catch
            {
            }
        }