public GitPatcherCompilation( ILogger logger, IFileSystem fs, IBuild build, IWriteShortCircuitMeta writeShortCircuitMeta, IShouldShortCircuitCompilation shortCircuitCompilation) { _logger = logger; _fs = fs; _build = build; _writeShortCircuitMeta = writeShortCircuitMeta; _shortCircuitCompilation = shortCircuitCompilation; }
public ExecuteRunnabilityCheck( IGameReleaseContext gameReleaseContext, IWorkDropoff workDropoff, IProcessRunner processRunner, IDataDirectoryProvider dataDirectoryProvider, IBuildMetaFileReader metaFileReader, IShortCircuitSettingsProvider shortCircuitSettingsProvider, IWriteShortCircuitMeta writeShortCircuitMeta, IRunProcessStartInfoProvider runProcessStartInfoProvider) { MetaFileReader = metaFileReader; _shortCircuitSettingsProvider = shortCircuitSettingsProvider; _writeShortCircuitMeta = writeShortCircuitMeta; Dropoff = workDropoff; DataDirectoryProvider = dataDirectoryProvider; GameReleaseContext = gameReleaseContext; ProcessRunner = processRunner; RunProcessStartInfoProvider = runProcessStartInfoProvider; }
public GetSettingsStyle( ILogger logger, IProcessRunner processRunner, IWorkDropoff workDropoff, IBuildMetaFileReader metaFileReader, IBuild build, IShortCircuitSettingsProvider shortCircuitSettingsProvider, ILinesToReflectionConfigsParser linesToConfigsParser, IWriteShortCircuitMeta writeShortCircuitMeta, IRunProcessStartInfoProvider getRunProcessStartInfoProvider) { _logger = logger; _workDropoff = workDropoff; _metaFileReader = metaFileReader; _build = build; _shortCircuitSettingsProvider = shortCircuitSettingsProvider; _writeShortCircuitMeta = writeShortCircuitMeta; LinesToConfigsParser = linesToConfigsParser; ProcessRunner = processRunner; GetRunProcessStartInfoProvider = getRunProcessStartInfoProvider; }