public IWorldParameters ToObject(IWorldBindableParameters wrapper) { WorldParameters p = new WorldParameters(); p.BitmapResolutionString = wrapper.BitmapResolutionString; p.ErosionStrength = wrapper.ErosionStrength; p.RiverAmount = wrapper.RiverAmount; return(p); }
public WorldParametersXmlWrapper ToXmlWrapper(IWorldBindableParameters par) { WorldParametersXmlWrapper p = new WorldParametersXmlWrapper(); p.BitmapResolutionString = par.BitmapResolutionString; p.ErosionStrength = par.ErosionStrength; // TODO use f*****g automapper p.RiverAmount = par.RiverAmount; return(p); }