public WolverineEnemy(Game1 game) { myGame = game; isHit = false; canDealDamage = true; physics = new MarioGamePhysics(); state = new WolverineMovingLeftState(this); }
public WolverineChuck(Game1 game) { myGame = game; isHit = false; canDealDamage = true; physics = new MarioGamePhysics(); state = new WolverineChuckIdleLeftState(this); spawner = new FootballSpawner(myGame); }
public ThrowingWolverineEnemy(Game1 game) { myGame = game; isHit = false; canDealDamage = true; physics = new MarioGamePhysics(); state = new WolverineLeftIdleState(this); spawner = new FootballSpawner(myGame); }