public WolverineEnemy(Game1 game)
 {
     myGame = game;
     isHit = false;
     canDealDamage = true;
     physics = new MarioGamePhysics();
     state = new WolverineMovingLeftState(this);
 }
 public WolverineChuck(Game1 game)
 {
     myGame = game;
     isHit = false;
     canDealDamage = true;
     physics = new MarioGamePhysics();
     state = new WolverineChuckIdleLeftState(this);
     spawner = new FootballSpawner(myGame);
 }
 public ThrowingWolverineEnemy(Game1 game)
 {
     myGame = game;
     isHit = false;
     canDealDamage = true;
     physics = new MarioGamePhysics();
     state = new WolverineLeftIdleState(this);
     spawner = new FootballSpawner(myGame);
 }