Esempio n. 1
0
        private IEquipment Sword()
        {
            IWeapon item = CreateWeapon(WeaponType.Sword, 28);

            item.KeyWords.Add("sword");
            item.ShortDescription    = "A well balanced sword.";
            item.LookDescription     = "The sword in remarkable if only in being unremarkable.";
            item.ExamineDescription  = "The sword is nothing special and appears to be a mass produced sword for the soldiers stationed at the castle.";
            item.SentenceDescription = "sword";

            IDamage damage = new Damage();

            damage.Dice = GlobalReference.GlobalValues.DefaultValues.DiceForWeaponLevel(item.Level);
            damage.Type = Damage.DamageType.Slash;
            item.DamageList.Add(damage);
            item.FinishLoad();
            return(item);
        }
Esempio n. 2
0
        private IWeapon Scalpel()
        {
            IWeapon scalpel = CreateWeapon(WeaponType.Dagger, 1);

            scalpel.KeyWords.Add("Scalpel");
            scalpel.ShortDescription    = "A surgical scalpel.";
            scalpel.LookDescription     = "Made of precision surgical steel it as reflective as it is sharp.";
            scalpel.ExamineDescription  = "Useful for making surgical cuts in the hands of a doctor and looking like you escaped from a mental hospital in yours.  Perhaps you should try to find a better, less psycho imagery inducing weapon.";
            scalpel.SentenceDescription = "surgical scalpel";
            scalpel.AttackerStat        = Stat.Dexterity;
            scalpel.DeffenderStat       = Stat.Dexterity;

            IDamage damage = new Objects.Damage.Damage();

            damage.Dice = GlobalReference.GlobalValues.DefaultValues.DiceForWeaponLevel(scalpel.Level);
            damage.Type = DamageType.Slash;
            scalpel.DamageList.Add(damage);
            scalpel.FinishLoad();
            return(scalpel);
        }
Esempio n. 3
0
        private IWeapon BlackSmithDagger()
        {
            IWeapon dagger = CreateWeapon(WeaponType.Dagger, 1);

            dagger.KeyWords.Add("Dagger");
            dagger.ShortDescription    = "A basic dagger.";
            dagger.LookDescription     = "Made of steel it is a sharp and pointy dagger.";
            dagger.ExamineDescription  = "The dagger lacks any intricate engravings, the blade is however is very sharp and is thick enough to attack an enemy without fear of breaking.  It is in all regards a basic dagger.";
            dagger.SentenceDescription = "small dagger";
            dagger.AttackerStat        = Stats.Stat.Dexterity;
            dagger.DeffenderStat       = Stats.Stat.Dexterity;

            IDamage damage = new Damage();

            damage.Dice = GlobalReference.GlobalValues.DefaultValues.DiceForWeaponLevel(dagger.Level);
            damage.Type = Damage.DamageType.Slash;
            dagger.DamageList.Add(damage);
            dagger.FinishLoad();
            return(dagger);
        }