Esempio n. 1
0
        /// <summary>Calculates how many degrees a zombie/human should turn to avoid a particular thing</summary>
        public static double AngleAvoiding(this IWalker a, ITakeSpace b)
        {
            var angleTo = a.AngleTo(b);

            if (Math.Abs(angleTo + 90.0) > Math.Abs(angleTo - 90.0))
            {
                return((angleTo - 90.0).MinimumAngle());
            }
            return((angleTo + 90.0).MinimumAngle());
        }
Esempio n. 2
0
        /// <summary>Calculates how many degrees a zombie/human should turn to face away from a particular thing</summary>
        public static double AngleAwayFrom(this IWalker a, ITakeSpace b)
        {
            var angleTo = a.AngleTo(b);

            if (angleTo + 180.0 >= 180.0)
            {
                return((180.0 - angleTo).MinimumAngle());
            }
            return((angleTo + 180.0).MinimumAngle());
        }