private void timer1_Tick(object sender, EventArgs e) { if (isConfused) { switch (random.Next(0, 3)) { case 0: confusedWalkBehavior.Walk(playerSpeed, left, right, up, down, playerPictureBox); break; case 1: confusedWalkBehavior2.Walk(playerSpeed, left, right, up, down, playerPictureBox); break; case 2: confusedWalkBehavior3.Walk(playerSpeed, left, right, up, down, playerPictureBox); break; default: break; } if (!confusionChecked) { confusionChecked = true; Task.Delay(new TimeSpan(0, 0, 2)).ContinueWith(o => { isConfused = false; confusionChecked = false; }); } } else { normalWalkBehavior.Walk(playerSpeed, left, right, up, down, playerPictureBox); } }
public void Walk() { m_WalkBehavior.Walk(); }