Esempio n. 1
0
        public void L02TestLiteral_Connectivity()
        {
            //Create two literal nodes & Connect them
            string commands = @"
                ClearSelection
                CreateCodeBlockNode|d:335.0|d:169.0|s:100
                CreateIdentifierNode|d:534.0|d:184.0
                MouseDown|e:System.Windows.Input.MouseButton,Left|u:0x10000001|e:DesignScriptStudio.Graph.Core.NodePart,OutputSlot|i:0|e:System.Windows.Input.ModifierKeys,None
                MouseUp|e:System.Windows.Input.MouseButton,Left|u:0x10000002|e:DesignScriptStudio.Graph.Core.NodePart,InputSlot|i:0|e:System.Windows.Input.ModifierKeys,None";

            GraphController controller = new GraphController(null, null);
            bool            result     = controller.RunCommands(commands);

            Assert.AreEqual(true, result);
            Assert.AreEqual(2, controller.GetVisualNodes().Count);//output slot

            IVisualNode node  = controller.GetVisualNode(0x10000001);
            IVisualNode node2 = controller.GetVisualNode(0x10000002);

            Assert.NotNull(new object[] { node, node2 });       // check if node create
            Assert.AreEqual(NodeType.Literal, node.VisualType); // check if literal node

            Assert.AreEqual(null, node.GetInputSlots());        //output slot
            Assert.AreEqual(3, controller.GetSlots().Count);    //output slot
            // get slots

            uint  outputSlotId = node.GetOutputSlot(0);
            ISlot outputSlot   = controller.GetSlot(outputSlotId);

            uint  connectingSlotId = node2.GetInputSlot(0);
            ISlot connectingSlot   = controller.GetSlot(connectingSlotId);

            uint[] connecting = connectingSlot.ConnectingSlots;
            Assert.AreEqual(connectingSlotId, outputSlot.ConnectingSlots[0]);
        }
Esempio n. 2
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        public void L01TestLiteral()
        {
            // Create two literal nodes

            string commands = @"
                ClearSelection
                CreateCodeBlockNode|d:315.0|d:179.0|s:100
                ClearSelection
                CreateCodeBlockNode|d:329.0|d:280.0|s:100";

            GraphController controller = new GraphController(null, null);
            bool            result     = controller.RunCommands(commands);

            Assert.AreEqual(true, result);
            Assert.AreEqual(2, controller.GetVisualNodes().Count);//output slot

            //check each Node
            IVisualNode node  = controller.GetVisualNode(0x10000001);
            IVisualNode node2 = controller.GetVisualNode(0x10000002);

            Assert.NotNull(new object [] { node, node2 });       // check if node create
            Assert.AreEqual(NodeType.Literal, node.VisualType);  // check if literal node
            Assert.AreEqual(NodeType.Literal, node2.VisualType); // check if literal node
            Assert.AreEqual(2, controller.GetSlots().Count);     //output slot
            Assert.AreEqual(null, node.GetInputSlots());         //output slot
            Assert.AreEqual(null, node2.GetInputSlots());        //output slot
        }
Esempio n. 3
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        internal void SelectEdges(IVisualNode activatedNode)
        {
            uint[] inputs = activatedNode.GetInputSlots();
            uint[] outputs = activatedNode.GetOutputSlots();

            if (null != inputs)
                selectedSlots.AddRange(inputs);
            if (null != outputs)
                selectedSlots.AddRange(outputs);

            foreach (uint slotId in selectedSlots)
            {
                foreach (VisualEdge visualEdge in edgeCollection.Values)
                {
                    if (visualEdge.Selected)
                        continue;

                    if ((visualEdge.StartSlotId == slotId) || (visualEdge.EndSlotId == slotId))
                    {
                        visualEdge.Selected = true;
                        visualEdge.Compose();
                    }
                }
            }
        }
Esempio n. 4
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        internal void DeleteEdgesConnectTo(IVisualNode visualNode)
        {
            uint[] inputs = visualNode.GetInputSlots();
            uint[] outputs = visualNode.GetOutputSlots();

            List<VisualEdge> edgesToRemove = new List<VisualEdge>();

            if (inputs != null)
            {
                foreach (uint slotId in inputs)
                {
                    foreach (VisualEdge visualEdge in edgeCollection.Values)
                    {
                        if (visualEdge.EndSlotId == slotId || visualEdge.StartSlotId == slotId)
                            edgesToRemove.Add(visualEdge);
                    }
                }
            }
            if (outputs != null)
            {
                foreach (uint slotId in outputs)
                {
                    foreach (VisualEdge visualEdge in edgeCollection.Values)
                    {
                        if (visualEdge.EndSlotId == slotId || visualEdge.StartSlotId == slotId)
                            edgesToRemove.Add(visualEdge);
                    }
                }
            }

            foreach (VisualEdge edgeToDelete in edgesToRemove)
                DeleteEdge(edgeToDelete);
        }