public void Initialize(IVesselItem vessel) { if (vessel == null) { return; } _vesselInterface = vessel; if (m_Toggle != null) { m_Toggle.group = vessel.VesselToggleGroup; } if (m_NameText != null) { m_NameText.OnTextUpdate.Invoke(vessel.VesselName); } if (m_SituationText != null) { m_SituationText.OnTextUpdate.Invoke(vessel.VesselSituation); } if (m_InfoText != null) { m_InfoText.OnTextUpdate.Invoke(vessel.VesselInfo); } AssignVesselSprite(vessel.VesselImage); vessel.SetFullUI(this); }
private void OnWidgetSelected(TrackingStationWidget widget) { if (_TrackingGroups == null || _TrackingGroups.Count <= 0) { return; } if (widget == null) { return; } else if (widget.vessel == null) { return; } for (int i = _TrackingGroups.Count - 1; i >= 0; i--) { IVesselItem vessel = _TrackingGroups[i].FindVessel(widget.vessel); if (vessel != null) { vessel.OnVesselSelect(); break; } } }
private void AddVessel(IVesselItem vessel, bool last) { if (vessel == null) { return; } VesselItem obj = Instantiate(m_VesselPrefab); obj.transform.SetParent(m_VesselGroup, false); obj.Initialize(vessel, last); _vesselList.Add(obj); }
public void Initialize(IVesselItem vessel, bool last, bool final) { if (vessel == null) { return; } _vesselInterface = vessel; if (m_Toggle != null) { m_Toggle.group = vessel.VesselToggleGroup; } if (m_NameText != null) { m_NameText.OnTextUpdate.Invoke(vessel.VesselName); } if (m_SituationText != null) { m_SituationText.OnTextUpdate.Invoke(vessel.VesselSituation); } if (m_InfoText != null) { m_InfoText.OnTextUpdate.Invoke(vessel.VesselInfo); } if (m_ConnectorIcon != null) { m_ConnectorIcon.sprite = last ? m_EndConnector : m_DoubleConnector; } if (final && m_ByConnectorIcon != null) { m_ByConnectorIcon.gameObject.SetActive(false); } AssignVesselSprite(vessel.VesselImage); vessel.SetSubUI(this); }
public IVesselItem FindVessel(Vessel vessel) { for (int i = _vessels.Count - 1; i >= 0; i--) { if (((Tracking_Vessel)_vessels[i]).Vessel == vessel) { return(_vessels[i]); } } for (int i = _subGroups.Count - 1; i >= 0; i--) { IVesselItem v = ((Tracking_SubGroup)_subGroups[i]).FindVessel(vessel); if (v != null) { return(v); } } return(null); }