public override bool RequestVehicleEvent(IVehicleFactoryGameObj factory, IVehicleGameObjDef vehicle, IcPlayer player, float delay) { return(true); }
public override void VehiclePurchaseEvent(IcPlayer player, float cost, IVehicleGameObjDef item) { }
public override int VehiclePurchaseRequestEvent(IBaseControllerClass baseController, IcPlayer player, ref float cost, IVehicleGameObjDef item) { return(-1); }
public override int VehiclePurchaseRequest(ref float cost, IVehicleGameObjDef item) { cost *= 0.8f; //20% discount on vehicles. return(-1); }
public override void VehiclePurchase(float cost, IVehicleGameObjDef item) { }
public override int VehiclePurchaseRequest(ref float cost, IVehicleGameObjDef item) { return(-1); }