public EaseVector2Animation(IVector2Animatable animatable, Vector2 posInicial, Vector2 posFinal, int duracao, double power, int aguardar) : base(animatable, duracao, aguardar) { PosInicial = posInicial; PosFinal = posFinal; Power = power; }
public SimpleVector2Animation(IVector2Animatable animatable, Vector2 posInicial, Vector2 posFinal, int duracao, int aguardar) : base(animatable, duracao, aguardar) { PosInicial = posInicial; PosFinal = posFinal; }
public SimpleVector2Animation(IVector2Animatable animatable, Vector2 posInicial, Vector2 posFinal, int duracao) : this(animatable, posInicial, posFinal, duracao, 0) { }
public SimpleVector2Animation(IVector2Animatable animatable, Vector2 posInicial, Vector2 posFinal, TimeSpan duracao, TimeSpan aguardar) : this(animatable, posInicial, posFinal, (int)duracao.TotalMilliseconds, (int)aguardar.TotalMilliseconds) { }
public EaseVector2Animation(IVector2Animatable animatable, Vector2 posInicial, Vector2 posFinal, int duracao, double power) : this(animatable, posInicial, posFinal, duracao, power, 0) { }
protected Vector2Animation(IVector2Animatable animatable, int duracao, int aguardar) : base(animatable, duracao, aguardar) { Animatable = animatable; }
public ShakeAnimation(IVector2Animatable animatable, Vector2 posInicial, Vector2 shakeAmmount, int duracao, int aguardar) : base(animatable, duracao, aguardar) { PosInicial = posInicial; ShakeAmmount = shakeAmmount; }
public ShakeAnimation(IVector2Animatable animatable, Vector2 posInicial, Vector2 shakeAmmount, int duracao) : this(animatable, posInicial, shakeAmmount, duracao, 0) { }
public ShakeAnimation(IVector2Animatable animatable, Vector2 posInicial, Vector2 shakeAmmount, TimeSpan duracao, TimeSpan aguardar) : this(animatable, posInicial, shakeAmmount, (int)duracao.TotalMilliseconds, (int)aguardar.TotalMilliseconds) { }