Esempio n. 1
0
        //called when data for any output pin is requested
        public void Evaluate(int spreadMax)
        {
            int     xyzCount, wCount;
            double *xyzData, wData, outData;

            Fxyz.GetValuePointer(out xyzCount, out xyzData);
            FSingle.GetValuePointer(out wCount, out wData);

            if (xyzCount == 0 || wCount == 0)
            {
                spreadMax = 0;
            }
            else
            {
                spreadMax = (int)Math.Ceiling((double)xyzCount / 3);
                spreadMax = Math.Max(spreadMax, wCount);
            }

            FOutPin.SliceCount = spreadMax;
            FOutPin.GetValuePointer(out outData);

            var comp0 = component[0];
            var comp1 = component[1];
            var comp2 = component[2];
            var comp3 = component[3];

            for (int i = 0; i < spreadMax; i++)
            {
                outData[(i * 4 + comp0)] = xyzData[(i * 3 + 0) % xyzCount];
                outData[(i * 4 + comp1)] = xyzData[(i * 3 + 1) % xyzCount];
                outData[(i * 4 + comp2)] = xyzData[(i * 3 + 2) % xyzCount];
                outData[(i * 4 + comp3)] = wData[(i) % wCount];
            }
        }
Esempio n. 2
0
        //called when data for any output pin is requested
        public void Evaluate(int spreadMax)
        {
            int     inCount;
            double *xyzData, wData, inData;

            FInPin.GetValuePointer(out inCount, out inData);
            spreadMax = (int)Math.Ceiling((double)inCount / 4);

            Fxyz.SliceCount = spreadMax;
            Fxyz.GetValuePointer(out xyzData);
            FSingle.SliceCount = spreadMax;
            FSingle.GetValuePointer(out wData);

            var comp0 = component[0];
            var comp1 = component[1];
            var comp2 = component[2];
            var comp3 = component[3];

            for (int i = 0; i < spreadMax; i++)
            {
                xyzData[(i * 3 + 0)] = inData[(i * 4 + comp0) % inCount];
                xyzData[(i * 3 + 1)] = inData[(i * 4 + comp1) % inCount];
                xyzData[(i * 3 + 2)] = inData[(i * 4 + comp2) % inCount];
                wData[(i)]           = inData[(i * 4 + comp3) % inCount];
            }
        }
Esempio n. 3
0
 public ValueOutput(IValueOut pin)
 {
     FPin = pin;
     pin.GetValuePointer(out dataptr);
 }
Esempio n. 4
0
        //here we go, thats the method called by vvvv each frame
        //all data handling should be in here
        public unsafe void Evaluate(int SpreadMax)
        {
            //if any of the inputs has changed
            //recompute the outputs
            if (FIn.PinIsChanged || FVectorSize.PinIsChanged || FBinSize.PinIsChanged)
            {
                double *inVals;
                int     inC;
                FIn.GetValuePointer(out inC, out inVals);

                double tmpVec;
                FVectorSize.GetValue(0, out tmpVec);
                int vecSize = Math.Max((int)Math.Round(tmpVec), 1);
                int vecMax  = (int)Math.Ceiling(inC / (decimal)vecSize);

                double firstBin;
                FBinSize.GetValue(0, out firstBin);
                int        total   = 0;
                List <int> binList = new List <int>();
                if (!(FBinSize.SliceCount == 1 && firstBin == 0))
                {
                    int  binIncr = 0;
                    bool end     = false;
                    while (!end)
                    {
                        double tmpBin;
                        FBinSize.GetValue(binIncr, out tmpBin);
                        int curBin = (int)Math.Round(tmpBin);
                        if (curBin < 0)
                        {
                            curBin = vecMax / Math.Abs(curBin);
                        }
                        binList.Add(curBin);
                        binIncr++;
                        total += curBin;
                        if (binIncr % FBinSize.SliceCount == 0 && total >= vecMax)
                        {
                            end = true;
                        }
                    }
                }

                FOut.SliceCount = vecMax * vecSize;
                double *outVals;
                FOut.GetValuePointer(out outVals);
                int outIncr = 0;
                foreach (int b in binList)
                {
                    for (int i = 0; i < b * vecSize; i++)
                    {
                        int prev = i - vecSize;
                        int next = i + vecSize;
                        if (prev < 0)
                        {
                            outVals[i + outIncr] = (inVals[(outIncr + next) % inC] - inVals[(i + outIncr) % inC]);
                        }
                        else if (next >= b * vecSize)
                        {
                            outVals[i + outIncr] = (inVals[(i + outIncr) % inC] - inVals[(outIncr + prev) % inC]);
                        }
                        else
                        {
                            outVals[i + outIncr]  = (inVals[(outIncr + next) % inC] - inVals[(i + outIncr) % inC]) / 2;
                            outVals[i + outIncr] += (inVals[(i + outIncr) % inC] - inVals[(outIncr + prev) % inC]) / 2;
                        }
                    }
                    outIncr += b * vecSize;
                }
            }
        }
Esempio n. 5
0
        //here we go, thats the method called by vvvv each frame
        //all data handling should be in here
        public void Evaluate(int SpreadMax)
        {
            if (FSwitch.PinIsChanged || FEvaluate)
            {
                Array.Resize(ref FHit, SpreadMax);
                FOutput.SliceCount = SpreadMax;

                string curCase;
                for (int i = 0; i < SpreadMax; i++)
                {
                    FSwitch.GetString(i, out curCase);

                    int def = -1;
                    int hit = -1;
                    for (int s = 0; s < FCaseArr.Length; s++)
                    {
                        if (curCase == FCaseArr[s])
                        {
                            hit = s;
                        }
                        if (FCaseArr[s] == "default")
                        {
                            def = s;
                        }
                    }

                    if (hit < 0)
                    {
                        hit = def;
                    }
                    if (hit >= 0 && hit != FHit[i])
                    {
                        FHit[i]   = hit;
                        FEvaluate = true;
                    }
                }
            }

            if (!FEvaluate)
            {
                foreach (int id in FHit)
                {
                    if (FPinArr[id].PinIsChanged)
                    {
                        FEvaluate = true;
                        break;
                    }
                }
            }

            if (FEvaluate)
            {
                unsafe
                {
                    double *outVals;
                    FOutput.GetValuePointer(out outVals);
                    for (int i = 0; i < SpreadMax; i++)
                    {
                        double *inVals;
                        int     inCount;
                        FPinArr[FHit[i]].GetValuePointer(out inCount, out inVals);

                        outVals[i] = inVals[i % inCount];
                    }
                }
                FEvaluate = false;
            }
        }
Esempio n. 6
0
        //here we go, thats the method called by vvvv each frame
        //all data handling should be in here
        public unsafe void Evaluate(int SpreadMax)
        {
            //if any of the inputs has changed
            //recompute the outputs
            if (FInput.PinIsChanged ||
                FPts.PinIsChanged ||
                FCtrl.PinIsChanged ||
                FVecSize.PinIsChanged ||
                FPtPC.PinIsChanged ||
                FInPC.PinIsChanged ||
                FClosed.PinIsChanged)
            {
                double tmpVecSize;
                FVecSize.GetValue(0, out tmpVecSize);
                int vecSize = Math.Max(1, (int)Math.Round(tmpVecSize));

                double inBins;
                FInPC.GetValue(0, out inBins);
                inBins = Math.Round(inBins);
                int        inTotal   = 0;
                List <int> inBinList = new List <int>();
                if (FInPC.SliceCount > 1 || inBins != 0)
                {
                    int  inBinIncr = 0;
                    bool inEnd     = false;
                    while (!inEnd)
                    {
                        FInPC.GetValue(inBinIncr, out inBins);
                        int curInBin = (int)Math.Round(inBins);
                        if (curInBin < 0)
                        {
                            curInBin = (int)Math.Ceiling(FInput.SliceCount / (double)Math.Abs(curInBin));
                        }
                        inBinList.Add(curInBin);
                        inBinIncr++;
                        inTotal += curInBin;
                        if (inBinIncr % FInPC.SliceCount == 0 && inTotal >= FInput.SliceCount)
                        {
                            inEnd = true;
                        }
                    }
                }

                double ptBins;
                FPtPC.GetValue(0, out ptBins);
                ptBins = Math.Round(ptBins);
                int        curvesTotal = 0;
                List <int> ptBinList   = new List <int>();
                if (FPtPC.SliceCount > 1 || ptBins != 0)
                {
                    int ptsMax = Math.Max(FPts.SliceCount, FCtrl.SliceCount);
                    ptsMax = (int)Math.Ceiling(ptsMax / (double)vecSize);
                    int  ptBinIncr = 0;
                    bool ptEnd     = false;
                    while (!ptEnd)
                    {
                        FPtPC.GetValue(ptBinIncr, out ptBins);
                        int curBin = (int)Math.Round(ptBins);
                        if (curBin < 0)
                        {
                            curBin = (int)Math.Ceiling(ptsMax / (double)Math.Abs(curBin));
                        }
                        ptBinList.Add(curBin);
                        ptBinIncr++;
                        curvesTotal += curBin;
                        if (ptBinIncr % FPtPC.SliceCount == 0 && curvesTotal >= ptsMax)
                        {
                            ptEnd = true;
                        }
                    }
                }

                FCurveC.SliceCount = 1;
                FCurveC.SetValue(0, (double)ptBinList.Count);
                int maxLoop = Math.Max(ptBinList.Count, inBinList.Count);
                maxLoop = Math.Max(maxLoop, FClosed.SliceCount);



                double *ins, pts, ctrls;
                int     inC, ptC, ctrlC;
                FInput.GetValuePointer(out inC, out ins);
                FPts.GetValuePointer(out ptC, out pts);
                FCtrl.GetValuePointer(out ctrlC, out ctrls);

                double[] returnArr = new double[0];
                int      iIncr = 0, pIncr = 0;
                for (int c = 0; c < maxLoop; c++)
                {
                    int iCount = inBinList[c % inBinList.Count];
                    int pCount = ptBinList[c % ptBinList.Count];
                    Array.Resize(ref returnArr, returnArr.Length + (iCount * vecSize));

                    double[] inArr = new double[iCount];
                    for (int i = 0; i < iCount; i++)
                    {
                        inArr[i] = ins[(iIncr + i) % inC];
                    }


                    for (int v = 0; v < vecSize; v++)
                    {
                        double[] ptArr   = new double[pCount];
                        double[] ctrlArr = new double[pCount];
                        for (int p = 0; p < pCount; p++)
                        {
                            int ptId = pIncr + (p * vecSize) + v;
                            ptArr[p]   = pts[ptId % ptC];
                            ctrlArr[p] = ctrls[ptId % ctrlC];
                        }

                        double closed;
                        FClosed.GetValue(c, out closed);
                        bool isClosed = closed > 0.5;

                        double[] outArr = PolyBezier(inArr, ptArr, ctrlArr, isClosed);
                        for (int o = 0; o < outArr.Length; o++)
                        {
                            returnArr[(iIncr + o) * vecSize + v] = outArr[o];
                        }
                    }

                    iIncr += iCount;
                    pIncr += pCount * vecSize;
                }

                double *outVal;
                FOutput.SliceCount = returnArr.Length;
                FOutput.GetValuePointer(out outVal);
                for (int i = 0; i < returnArr.Length; i++)
                {
                    outVal[i] = returnArr[i];
                }
            }
        }
Esempio n. 7
0
        //here we go, thats the method called by vvvv each frame
        //all data handling should be in here
        public unsafe void Evaluate(int SpreadMax)
        {
            //if any of the inputs has changed
            //recompute the outputs
            if (FSpreadC.PinIsChanged ||
                FPts.PinIsChanged ||
                FCtrl.PinIsChanged ||
                FVecSize.PinIsChanged ||
                FBinSize.PinIsChanged ||
                FFactor.PinIsChanged ||
                FPhase.PinIsChanged ||
                FClosed.PinIsChanged)
            {
                double tmpVecSize;
                FVecSize.GetValue(0, out tmpVecSize);
                int vecSize = Math.Max(1, (int)Math.Round(tmpVecSize));

                double ptBins;
                FBinSize.GetValue(0, out ptBins);
                ptBins = Math.Round(ptBins);
                int        ptsTotal  = 0;
                List <int> ptBinList = new List <int>();
                if (FFactor.SliceCount > 1 || ptBins != 0)
                {
                    int ptsMax = Math.Max(FPts.SliceCount, FCtrl.SliceCount);
                    ptsMax = (int)Math.Ceiling(ptsMax / (double)vecSize);
                    int  binIncr = 0;
                    bool end     = false;
                    while (!end)
                    {
                        FBinSize.GetValue(binIncr, out ptBins);
                        int curBin = (int)Math.Round(ptBins);
                        if (curBin < 0)
                        {
                            curBin = (int)Math.Ceiling(ptsMax / (double)Math.Abs(curBin));
                        }
                        ptBinList.Add(curBin);
                        binIncr++;
                        ptsTotal += curBin;
                        if (binIncr % FBinSize.SliceCount == 0 && ptsTotal >= ptsMax)
                        {
                            end = true;
                        }
                    }
                }

                int maxLoop = Math.Max(ptBinList.Count, FPhase.SliceCount);
                maxLoop = Math.Max(maxLoop, FFactor.SliceCount);
                maxLoop = Math.Max(maxLoop, FClosed.SliceCount);
                maxLoop = Math.Max(maxLoop, FSpreadC.SliceCount);



                double *pts, ctrls, spread;
                int     ptC, ctrlC, spreadC;
                FPts.GetValuePointer(out ptC, out pts);
                FCtrl.GetValuePointer(out ctrlC, out ctrls);
                FSpreadC.GetValuePointer(out spreadC, out spread);

                int      pIncr = 0, oIncr = 0;
                double[] returnArr = new double[0];
                for (int c = 0; c < maxLoop; c++)
                {
                    double phase, factor;
                    FPhase.GetValue(c, out phase);
                    FFactor.GetValue(c, out factor);

                    int curSpreadC = (int)Math.Round(spread[c % spreadC]);
                    Array.Resize(ref returnArr, returnArr.Length + curSpreadC * vecSize);
                    double[] inArr = new double[curSpreadC];
                    for (int i = 0; i < curSpreadC; i++)
                    {
                        inArr[i] = ((i / (double)curSpreadC) * factor) + phase;
                    }

                    int pCount = ptBinList[c % ptBinList.Count];
                    for (int v = 0; v < vecSize; v++)
                    {
                        double[] ptArr   = new double[pCount];
                        double[] ctrlArr = new double[pCount];
                        for (int p = 0; p < pCount; p++)
                        {
                            int ptId = pIncr + (p * vecSize) + v;
                            ptArr[p]   = pts[ptId % ptC];
                            ctrlArr[p] = ctrls[ptId % ctrlC];
                        }

                        double closed;
                        FClosed.GetValue(c, out closed);
                        bool isClosed = closed > 0.5;

                        double[] outArr = PolyBezier(inArr, ptArr, ctrlArr, isClosed);

                        for (int o = 0; o < outArr.Length; o++)
                        {
                            returnArr[(oIncr + o) * vecSize + v] = outArr[o];
                        }
                    }

                    oIncr += curSpreadC;
                    pIncr += pCount * vecSize;
                }

                double *outVal;
                FOutput.SliceCount = returnArr.Length;
                FOutput.GetValuePointer(out outVal);
                for (int i = 0; i < returnArr.Length; i++)
                {
                    outVal[i] = returnArr[i];
                }
            }
        }