Esempio n. 1
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    void CastDebuff(Dictionary <SkillType, int> force)                  // cast player --> casted player
    {
        IVPlayer target = _hostserver.GetNearestPlayer(transform.position, Arrow.theta);
        KeyValuePair <SkillType[], int[]> Sforce = IVSkill.DicToPair(force);

        CmdCastedBuff(target.GetComponent <NetworkIdentity>().netId, Sforce.Key, Sforce.Value);
    }
Esempio n. 2
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    //------------- Buff and Debuff ----------------
    // On this section, Debuff is called 'CastedBuff'.

    void CastBuff(Dictionary <SkillType, int> force)
    {
        NetworkInstanceId id = GetComponent <NetworkIdentity>().netId;
        KeyValuePair <SkillType[], int[]> Sforce = IVSkill.DicToPair(force);

        CmdCastBuff(id, Sforce.Key, Sforce.Value);
    }
Esempio n. 3
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    //---------Skill Attack----------------

    void SkillAttack(Dictionary <SkillType, int> force)
    {
        Vector3           dir = Arrow.GetDir();
        Vector3           pos = transform.position;
        NetworkInstanceId i   = GetComponent <NetworkIdentity>().netId;
        // It ensures this code will be executed on client
        KeyValuePair <SkillType[], int[]> Sforce = IVSkill.DicToPair(force);

        CmdSkillAttack(dir, pos, i, Sforce.Key, Sforce.Value);
    }
Esempio n. 4
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    void CmdCastedBuff(NetworkInstanceId id, SkillType[] forcekey, int[] forcevalue)
    {
        GameObject b = Instantiate((Object)SkillDebuff, transform.position + Vector3.up * 1, Quaternion.Euler(new Vector3(90.0f, 0.0f, 0.0f))) as GameObject;

        b.GetComponent <IVSkill>().Force = IVSkill.PairToDic(forcekey, forcevalue);
        b.transform.parent = GameObject.Find("Skills").transform;
        b.SetActive(true);

        NetworkServer.Spawn(b);

        RpcCastedBuff(b, id);
    }
Esempio n. 5
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    void CmdSkillAttack(Vector3 dir, Vector3 pos, NetworkInstanceId id, SkillType[] key, int[] value)
    {
        GameObject b = Instantiate((Object)SkillBullet, pos + Vector3.up * 3, Quaternion.Euler(new Vector3(90.0f, 0.0f, 0.0f))) as GameObject;

        b.GetComponent <IVSkill>().Force = IVSkill.PairToDic(key, value);
        b.transform.parent = GameObject.Find("Skills").transform;
        b.SetActive(true);
        NetworkServer.Spawn(b);

        RpcSkillAttack(b, dir, pos, id);
        return;
    }