Esempio n. 1
0
        public static MainGameContext CreateContext(string contextName)
        {
            if (!Directory.Exists(configPath))
            {
                Directory.CreateDirectory(configPath);
            }

            var path = Path.Combine(configPath, contextName);

            var serializer = new XmlSerializer(typeof(MainGameContext));

            if (File.Exists(path))
            {
                // Attempt to load XML
                using (var file = File.OpenRead(path))
                {
                    try
                    {
                        return(serializer.Deserialize(file) as MainGameContext);
                    }
                    catch (Exception ex)
                    {
                        IVRLog.LogError($"Failed to deserialize {path} -- using default\n{ex}");
                    }
                }
            }

            // Create and save file
            var context = new MainGameContext();

            try
            {
                using (var file = new StreamWriter(path))
                {
                    file.BaseStream.SetLength(0);
                    serializer.Serialize(file, context);
                }
            }
            catch (Exception ex)
            {
                IVRLog.LogError($"Failed to write {path}\n{ex}");
            }

            return(context);
        }
Esempio n. 2
0
 public static void ForceResetAsStandingMode()
 {
     try
     {
         VR.Manager.SetMode <StudioStandingMode>();
         if (VR.Camera)
         {
             Camera blueprint  = VR.Camera.Blueprint;
             Camera mainCmaera = Singleton <Studio.Studio> .Instance.cameraCtrl.mainCmaera;
             IVRLog.LogDebug($"Force replace blueprint camera with {mainCmaera}");
             Camera camera  = VR.Camera.SteamCam.camera;
             Camera camera2 = mainCmaera;
             camera.nearClipPlane = VR.Context.NearClipPlane;
             camera.farClipPlane  = Mathf.Max(camera2.farClipPlane, 10f);
             camera.clearFlags    = ((camera2.clearFlags == CameraClearFlags.Skybox) ? CameraClearFlags.Skybox : CameraClearFlags.Color);
             camera.renderingPath = camera2.renderingPath;
             camera.clearStencilAfterLightingPass = camera2.clearStencilAfterLightingPass;
             camera.depthTextureMode    = camera2.depthTextureMode;
             camera.layerCullDistances  = camera2.layerCullDistances;
             camera.layerCullSpherical  = camera2.layerCullSpherical;
             camera.useOcclusionCulling = camera2.useOcclusionCulling;
             camera.allowHDR            = camera2.allowHDR;
             camera.backgroundColor     = camera2.backgroundColor;
             Skybox component = camera2.GetComponent <Skybox>();
             if (component != null)
             {
                 Skybox skybox = camera.gameObject.GetComponent <Skybox>();
                 if (skybox == null)
                 {
                     skybox = skybox.gameObject.AddComponent <Skybox>();
                 }
                 skybox.material = component.material;
             }
             VR.Camera.CopyFX(camera2);
         }
         else
         {
             IVRLog.LogDebug("VR.Camera is null");
         }
     }
     catch (Exception value)
     {
         IVRLog.LogError(value);
     }
 }