// InitCameraControllerVariables
        // Made public so that it can be called by classes that require information about the
        // camera to be present when initing variables in 'Start'
        public void InitCameraControllerVariables()
        {
            // Get the IPD value (distance between eyes in meters)
            //IVRDevice.GetIPD(ref ipd);

            // Get the values for both IPD and lens distortion correction shift. We don't normally
            // need to set the PhysicalLensOffset once it's been set here.
            //IVRDevice.CalculatePhysicalLensOffsets(ref LensOffsetLeft, ref LensOffsetRight);

            // Using the calculated FOV, based on distortion parameters, yeilds the best results.
            // However, public functions will allow to override the FOV if desired
            //VerticalFOV = IVRDevice.VerticalFOV();

            // Store aspect ratio as well
            //AspectRatio = IVRDevice.CalculateAspectRatio();

            //Since we haven't setup this, use constant numbers instead.
            IVRDevice.GetDistortionCorrectionCoefficients(ref DistK0, ref DistK1, ref DistK2, ref DistK3);


            // Check to see if we should render in portrait mode
            //if (PortraitMode != true)
            //PortraitMode = OVRDevice.RenderPortraitMode();

            //PrevPortraitMode = false;

            // Get our initial world orientation of the cameras from the scene (we can grab it from
            // the set FollowOrientation object or this OVRCameraController gameObject)
            //if (FollowOrientation != null)
            //OrientationOffset = FollowOrientation.rotation;
            //else
            //OrientationOffset = transform.rotation;
        }
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 private void OnInputDeviceDisconnected(IVRDevice vrDevice, IVRInputDevice inputDevice)
 {
     if (!vrDevice.InputDevices.Any(x => x is UnityXRController))
     {
         // No controllers are connected
         // Enable gaze controls
         DisableAllControllerVisuals();
     }
 }
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        //Notes: Device Connecting is difference than controller being active
        private void OnInputDeviceConnected(IVRDevice vrDevice, IVRInputDevice inputDevice)
        {
            var unityController = inputDevice as UnityXRController;

            if (unityController != null)
            {
                // A controller was connected
                // Disable gaze controls
                EnableControllerVisual(unityController);
            }
        }
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        //Notes: Device Connecting is difference than controller being active
        private void OnInputDeviceConnected(IVRDevice vrDevice, IVRInputDevice inputDevice)
        {
            var gearController = inputDevice as GearVRController;

            if (gearController != null)
            {
                // A controller was connected
                // Disable gaze controls
                EnableController(gearController);
            }
        }
#pragma warning restore 0649
        #endregion

        /// <summary>
        /// Creates a new emulator device.
        /// </summary>
        /// <param name="device">The emulator device type.</param>
        public EmulatorDevice(VREmulatorDevice device)
        {
            if (!Enum.IsDefined(typeof(VREmulatorDevice), device))
            {
                UnityEngine.Debug.LogFormat("[EmulatorDevice] No VREmulatorSetup supplied, using default device ({0}).", _defaultDevice.ToString());
                mImpl = CreateDeviceImplementation(_defaultDevice);
            }
            else
            {
                mImpl = CreateDeviceImplementation(device);
            }

            UnityEngine.Debug.LogFormat("[EmulatorDevice] Using device implementation: {0}", mImpl.GetType().Name);
        }
        // Update is called once per frame
        void Update()
        {
            //InitCameraControllerVariables();
            //ConfigureCameraLensCorrection(ref _leftCamera);
            //ConfigureCameraLensCorrection(ref _rightCamera);

            //IVRDevice.GetOrientation (0, ref _gyroAttitude);

            if (Input.GetKey(KeyCode.Alpha3))
            {
                IVRDevice.ResetOrientation(0);
            }

#if !UNITY_EDITOR_OSX
            IVRDevice.GetPredictedOrientation(0, ref _gyroAttitude);
            transform.localRotation = _gyroAttitude;
#endif
        }
Esempio n. 7
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    // Update is called once per frame
    void Update()
    {
        //InitCameraControllerVariables();
        //ConfigureCameraLensCorrection(ref _leftCamera);
        //ConfigureCameraLensCorrection(ref _rightCamera);

        //IVRDevice.GetOrientation (0, ref _gyroAttitude);

#if CHILDREN_VR
        if (Input.GetKey(KeyCode.Alpha3) && rotation_fix == false)
        {
            IVRDevice.ResetOrientation(0);
            rotation_fix = true;
        }
#endif

        IVRDevice.GetPredictedOrientation(0, ref _gyroAttitude);
        transform.localRotation = _gyroAttitude;

        // print(transform.localRotation);
    }
Esempio n. 8
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        void Update()
        {
            if (IVRDevice.IsHMDAttached())
            {
                return;
            }
#if UNITY_EDITOR_OSX
            if (Input.GetKey(KeyCode.Alpha3))
            {
                _bodyTransform.localRotation = Quaternion.identity;
                _mouseX = 0;
                _mouseY = 0;
            }
#endif

            if (Input.GetKey(KeyCode.LeftControl))
            {
                _mouseZ += Input.GetAxis("Mouse X") * kSensitivity;
                _mouseZ  = Mathf.Clamp(_mouseZ, -85, 85);
            }
            else
            {
                _mouseX += Input.GetAxis("Mouse X") * kSensitivity;

                if (_mouseX <= -180)
                {
                    _mouseX += 360;
                }
                else if (_mouseX > 180)
                {
                    _mouseX -= 360;
                }

                _mouseY -= Input.GetAxis("Mouse Y") * kSensitivity;
                _mouseY  = Mathf.Clamp(_mouseY, -85, 85);
            }

            _bodyTransform.localRotation = Quaternion.Euler(0, this.transform.localRotation.eulerAngles.y, 0.0f) * Quaternion.Euler(_mouseY, _mouseX, _mouseZ);
        }
        void ConfigureCameraLensCorrection(ref Camera camera)
        {
            // Get the distortion scale and aspect ratio to use when calculating distortion shader
            float distortionScale = 1.0f / IVRDevice.DistortionScale();
            float aspectRatio     = IVRDevice.CalculateAspectRatio();

            // These values are different in the SDK World Demo; Unity renders each camera to a buffer
            // that is normalized, so we will respect this rule when calculating the distortion inputs
            float NormalizedWidth  = 1.0f;
            float NormalizedHeight = 1.0f;

            IVRLensCorrection lc = camera.GetComponent <IVRLensCorrection>();

            lc.enabled = true;

            lc._Scale.x        = (NormalizedWidth / 2.0f) * distortionScale;
            lc._Scale.y        = (NormalizedHeight / 2.0f) * distortionScale * aspectRatio;
            lc._ScaleIn.x      = (2.0f / NormalizedWidth);
            lc._ScaleIn.y      = (2.0f / NormalizedHeight) / aspectRatio;
            lc._HmdWarpParam.x = DistK0;
            lc._HmdWarpParam.y = DistK1;
            lc._HmdWarpParam.z = DistK2;
        }
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        /// <summary>
        /// Initializes the avatar extension.
        /// </summary>
        /// <param name="avatar">The <see cref="IVRAvatar"/> the extension is bound to.</param>
        public void Initialize(IVRAvatar avatar)
        {
            mAvatar        = avatar;
            mDevice        = VRDevice.Device;
            mPointer       = mDevice.Headset.Pointer;
            mPointerVisual = m_PointerVisual;

            if (mPointerVisual == null)
            {
                if (mPointer.Transform == transform)
                {
                    mPointer.Transform = null;
                }
            }
            else
            {
                mPointerVisual.Bind(mPointer);
                mPointer.Transform = mPointerVisual.transform;
            }

            ApplyTimedPointerProperties();

            Debug.Log("Initialized");
        }
Esempio n. 11
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        public void Initialize()
        {
            mAvatar = GetComponentInParent <IVRAvatar>();
            mAvatar.InitializeExtensions();

            mDevice    = VRDevice.Device;
            mGazeInput = GetComponent <GazeInput>();

            // Load controller visuals for any VRAvatarController objects attached to the avatar
            var avatarControllers = GetComponentsInChildren <VRAvatarController>(includeInactive: true);

            foreach (var controller in avatarControllers)
            {
                AttachControllerVisual(controller);
            }

            // Add event listeners
            mDevice.InputDeviceConnected     += OnInputDeviceConnected;
            mDevice.InputDeviceDisconnected  += OnInputDeviceDisconnected;
            mAvatar.Head.ActiveCameraChanged += OnActiveCameraChanged;

            SetupInitialControllerState();
            UpdateHandedness();
        }
Esempio n. 12
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        private void Awake()
        {
            mAvatar = GetComponentInParent <IVRAvatar>();
            mAvatar.InitializeExtensions();

            mPrimaryControllerTracker   = new GearVRTrackedControllerProxy(mAvatar, VRAvatarLimbType.RightHand);
            mSecondaryControllerTracker = new GearVRTrackedControllerProxy(mAvatar, VRAvatarLimbType.LeftHand);

            mDevice    = VRDevice.Device;
            mSettings  = gameObject.GetOrAddComponent <GearVRAvatarSettings>();
            mGazeInput = GetComponent <GazeInput>();

            // Setup auxiliary systems
            SetupManager();
            SetupCameraRig();

            // Activate OVRManager once everything is setup
            mManager.gameObject.SetActive(true);

            // Load controller visuals for any VRAvatarController objects attached to the avatar
            {
                var avatarControllers = GetComponentsInChildren <VRAvatarController>(includeInactive: true);
                foreach (var controller in avatarControllers)
                {
                    AttachControllerVisual(controller);
                }
            }

            // Add event listeners
            mDevice.InputDeviceConnected     += OnInputDeviceConnected;
            mDevice.InputDeviceDisconnected  += OnInputDeviceDisconnected;
            mAvatar.Head.ActiveCameraChanged += OnActiveCameraChanged;
            SetupInitialControllerState();

            UpdateHandedness();
        }
Esempio n. 13
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 private void OnDestroy()
 {
     mDevice = null;
 }
Esempio n. 14
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    private IVRInputDevice GetInput(VRInputDeviceHand hand)
    {
        IVRDevice device = VRDevice.Device;

        return(hand == VRInputDeviceHand.Left ? device.SecondaryInputDevice : device.PrimaryInputDevice);
    }