private static double GetAngle(IUtils utils, Point firstPoint, Point secondPoint)
        {
            var angle = utils.GetAngle(firstPoint, secondPoint);

            // convert to proper Cartesian angle of rotation
            angle = (450 - angle) % 360;
            // convert to Radians
            angle = angle * Math.PI / 180.0;

            // Get perpendicular angle:
            angle += 90 * Math.PI / 180.0;
            if (angle > 2 * Math.PI)
            {
                angle -= 2 * Math.PI;
            }

            return(angle);
        }