public when_determining_users_max_energy() { _userRetriever = new Mock<IUserRetriever>(); _userSaver = new Mock<IUserSaver>(); _userItemRetriever = new Mock<IUserItemRetriever>(); _userEnergyProvider = new UserEnergyAndSightProvider(_userRetriever.Object, _userSaver.Object, _userItemRetriever.Object); }
public UserMoveDirector(IUserRetriever userRetriever, IUserEnergyProvider userEnergyCalculator, IUserSaver userSaver, IDistanceCalculator distanceCalculator, IUserCountsSaver userCountsSaver) { _userRetriever = userRetriever; _userEnergyCalcualtor = userEnergyCalculator; _userSaver = userSaver; _distanceCalculator = distanceCalculator; _userCountsSaver = userCountsSaver; }
public ItemUsageDirector(IUserRetriever userRetriever, IItemRetriever itemRetriever, IUserItemSaver userItemSaver, IUserItemRetriever userItemRetriever, IUserSaver userSaver, IUserEnergyProvider userEnergyProvider, IUserSightRadiusProvider userSightRadiusProvider) { _userRetriever = userRetriever; _itemRetriever = itemRetriever; _userItemSaver = userItemSaver; _userItemRetriever = userItemRetriever; _userSaver = userSaver; _userEnergyProvider = userEnergyProvider; _userSightRadiusProvider = userSightRadiusProvider; }
private static void ResolveDI() { _nodeCreator = UndeadEarth.Console.DependancyInjection.Instance.Resolve<INodeCreator>(); _hotZoneRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHotZoneRetriever>(); _userCreationService = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserCreationService>(); _userRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserRetriever>(); _userMover = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserMoveDirector>(); _userSaver = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserSaver>(); _userEnergyProvider = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserEnergyProvider>(); _huntDirector = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHuntDirector>(); _zombiePackRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IZombiePackRetriever>(); _userZombiePackProgressRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserZombiePackProgressRetriever>(); _userStatsRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserStatsRetriever>(); }
public UsersController() { _zombiePackRetriever = MvcApplication.DependancyInjection.Resolve<IZombiePackRetriever>(); _hotZoneRetriever = MvcApplication.DependancyInjection.Resolve<IHotZoneRetriever>(); _userRetriever = MvcApplication.DependancyInjection.Resolve<IUserRetriever>(); _userSaver = MvcApplication.DependancyInjection.Resolve<IUserSaver>(); _userHotZoneProgressRetriever = MvcApplication.DependancyInjection.Resolve<IUserZombiePackProgressRetriever>(); _userItemRetriever = MvcApplication.DependancyInjection.Resolve<IUserItemRetriever>(); _distanceCalculator = MvcApplication.DependancyInjection.Resolve<IDistanceCalculator>(); _userEnergyProvider = MvcApplication.DependancyInjection.Resolve<IUserEnergyProvider>(); _userMover = MvcApplication.DependancyInjection.Resolve<IUserMoveDirector>(); _shopDirector = MvcApplication.DependancyInjection.Resolve<IShopDirector>(); _userAttackPowerProvider = MvcApplication.DependancyInjection.Resolve<IUserAttackPowerProvider>(); _userSightRadiusProvider = MvcApplication.DependancyInjection.Resolve<IUserSightRadiusProvider>(); _itemUsageDirector = MvcApplication.DependancyInjection.Resolve<IItemUsageDirector>(); _achievementProvider = MvcApplication.DependancyInjection.Resolve<IAchievementProvider>(); _userLevelService = MvcApplication.DependancyInjection.Resolve<IUserLevelService>(); _userCountsRetriever = MvcApplication.DependancyInjection.Resolve<IUserCountsRetriever>(); }
public HuntDirector(IUserRetriever userRetriever, IZombiePackRetriever zombiePackRetriever, IUserEnergyProvider userEnergyProvider, IUserSaver userSaver, IUserZombiePackProgressSaver userZombiePackProgressSaver, IUserAttackPowerProvider userAttackPowerProvider, IZombiePackDifficultyDirector zombiePackDifficultyDirector, IRandomNumberProvider randomNumberProvider, IUserLevelService userLevelService, IUserCountsSaver userCountsSaver, IHotZoneRetriever hotZoneRetriever) { _userRetriever = userRetriever; _zombiePackRetriever = zombiePackRetriever; _userEnergyProvider = userEnergyProvider; _userSaver = userSaver; _userZombiePackProgressSaver = userZombiePackProgressSaver; _userAttackPowerProvider = userAttackPowerProvider; _zombiePackDifficultyDirector = zombiePackDifficultyDirector; _randomNumberProvider = randomNumberProvider; _userLevelService = userLevelService; _userCountsSaver = userCountsSaver; _hotZoneRetriever = hotZoneRetriever; }