public UsersController() { _zombiePackRetriever = MvcApplication.DependancyInjection.Resolve<IZombiePackRetriever>(); _hotZoneRetriever = MvcApplication.DependancyInjection.Resolve<IHotZoneRetriever>(); _userRetriever = MvcApplication.DependancyInjection.Resolve<IUserRetriever>(); _userSaver = MvcApplication.DependancyInjection.Resolve<IUserSaver>(); _userHotZoneProgressRetriever = MvcApplication.DependancyInjection.Resolve<IUserZombiePackProgressRetriever>(); _userItemRetriever = MvcApplication.DependancyInjection.Resolve<IUserItemRetriever>(); _distanceCalculator = MvcApplication.DependancyInjection.Resolve<IDistanceCalculator>(); _userEnergyProvider = MvcApplication.DependancyInjection.Resolve<IUserEnergyProvider>(); _userMover = MvcApplication.DependancyInjection.Resolve<IUserMoveDirector>(); _shopDirector = MvcApplication.DependancyInjection.Resolve<IShopDirector>(); _userAttackPowerProvider = MvcApplication.DependancyInjection.Resolve<IUserAttackPowerProvider>(); _userSightRadiusProvider = MvcApplication.DependancyInjection.Resolve<IUserSightRadiusProvider>(); _itemUsageDirector = MvcApplication.DependancyInjection.Resolve<IItemUsageDirector>(); _achievementProvider = MvcApplication.DependancyInjection.Resolve<IAchievementProvider>(); _userLevelService = MvcApplication.DependancyInjection.Resolve<IUserLevelService>(); _userCountsRetriever = MvcApplication.DependancyInjection.Resolve<IUserCountsRetriever>(); }
public HuntDirector(IUserRetriever userRetriever, IZombiePackRetriever zombiePackRetriever, IUserEnergyProvider userEnergyProvider, IUserSaver userSaver, IUserZombiePackProgressSaver userZombiePackProgressSaver, IUserAttackPowerProvider userAttackPowerProvider, IZombiePackDifficultyDirector zombiePackDifficultyDirector, IRandomNumberProvider randomNumberProvider, IUserLevelService userLevelService, IUserCountsSaver userCountsSaver, IHotZoneRetriever hotZoneRetriever) { _userRetriever = userRetriever; _zombiePackRetriever = zombiePackRetriever; _userEnergyProvider = userEnergyProvider; _userSaver = userSaver; _userZombiePackProgressSaver = userZombiePackProgressSaver; _userAttackPowerProvider = userAttackPowerProvider; _zombiePackDifficultyDirector = zombiePackDifficultyDirector; _randomNumberProvider = randomNumberProvider; _userLevelService = userLevelService; _userCountsSaver = userCountsSaver; _hotZoneRetriever = hotZoneRetriever; }
public when_retrieving_user_attack_power() { _userRetriever = new Mock<IUserRetriever>(); _userItemRetriever = new Mock<IUserItemRetriever>(); _userAttackPowerProvider = new UserAttackPowerProvider(_userRetriever.Object, _userItemRetriever.Object); }