public FriendService( IUpdatableRepository <Friend> updatableRepository, IDeletable <Friend> deletable, IFindableId <Friend> findableId, ILoadAll <Friend> loadAll, ICreatable <Friend> creatable) { _updatableRepository = updatableRepository; _deletable = deletable; _findableId = findableId; _loadAll = loadAll; _creatable = creatable; }
public GameService( IUpdatableRepository <Game> updatableRepository, IDeletable <Game> deletable, IFindableId <Game> findableId, ILoadAll <Game> loadAll, ICreatable <Game> creatable, ILoadBy <Game> loadByEntityService) { _updatableRepository = updatableRepository; _deletable = deletable; _findableId = findableId; _loadAll = loadAll; _creatable = creatable; _loadBy = loadByEntityService; }