Esempio n. 1
0
                public override void Deserialize(IUnrealStream stream)
                {
                    stream.ReadByte();
                    stream.ReadByte();

                    Decompiler.AlignSize(2);
                }
Esempio n. 2
0
                public override void Deserialize(IUnrealStream stream)
                {
                    var propertyAdded = stream.Version >= VSizeByteMoved;

                    // A.?
                    DeserializeNext();

                    // SkipSize
                    stream.ReadUInt16();
                    Decompiler.AlignSize(sizeof(ushort));

                    // Doesn't seem to exist in APB
                    if (propertyAdded)
                    {
                        // Property
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // PropertyType
                    stream.ReadByte();
                    Decompiler.AlignSize(sizeof(byte));

                    // Additional byte in APB?
                    if (stream.Version > 512 && !propertyAdded)
                    {
                        stream.ReadByte();
                        Decompiler.AlignSize(sizeof(byte));
                    }

                    // ?.B
                    DeserializeNext();
                }
Esempio n. 3
0
                public override void Deserialize(IUnrealStream stream)
                {
#if TRANSFORMERS
                    if (Package.Build == UnrealPackage.GameBuild.BuildName.Transformers)
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize(sizeof(ushort));
                        goto deserialize;
                    }
#endif
                    if (stream.Version >= 600)
                    {
                        // Points to the object that was passed to the switch,
                        // beware that the followed token chain contains it as well!
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // TODO: Corrigate version
                    if (stream.Version >= 536 && stream.Version <= 587)
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize(sizeof(ushort));
                    }
                    else
                    {
                        PropertyType = stream.ReadByte();
                        Decompiler.AlignSize(sizeof(byte));
                    }

deserialize:
                    // Expression
                    DeserializeNext();
                }
Esempio n. 4
0
                public override void Deserialize(IUnrealStream stream)
                {
                    if (stream.Version >= 600)
                    {
                        // Points to the object that was passed to the switch,
                        // beware that the followed token chain contains it as well!
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // TODO: Corrigate version
                    if (stream.Version >= 536 && stream.Version <= 587)
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize(sizeof(ushort));
                    }
                    else
                    {
                        PropertyType = stream.ReadByte();
                        Decompiler.AlignSize(sizeof(byte));
                    }

                    // Expression
                    DeserializeNext();
                }
Esempio n. 5
0
            public void Deserialize(IUnrealStream stream)
            {
                if (stream.Version >= 63)
                {
                    // Offset to (Width = ...)
                    WidthOffset = stream.ReadUInt32();

                    long opos = stream.Position;
                    stream.Seek(WidthOffset, System.IO.SeekOrigin.Begin);
                    Width  = stream.ReadUInt32();
                    Height = stream.ReadUInt32();
                    stream.Seek(opos, System.IO.SeekOrigin.Begin);
                }

                int mipMapSize = stream.ReadIndex();

                Pixels = new int[mipMapSize];
                switch (Owner._Format.Decompile().Substring(6))
                {
                case "TEXF_RGBA8":
                case "5":
                    for (int i = 0; i < mipMapSize; ++i)
                    {
                        Pixels[i] = stream.ReadInt32();
                    }
                    break;

                case "TEXF_DXT1":
                case "3":
                    for (int i = 0; i < mipMapSize / 2; ++i)
                    {
                        byte c = stream.ReadByte();
                        Pixels[i++] = c & 0xF0;
                        Pixels[i]   = c & 0x0F;
                    }

                    // PostProcess:
                    // 4x4 4bit per pixel, 16bit per color: 5bits red; 6bits green; 5bits blue.
                    //
                    break;
                }

                // Width, Height. See above!
                stream.Skip(8);
                BitsWidth  = stream.ReadByte();
                BitsHeight = stream.ReadByte();
            }
Esempio n. 6
0
                public override void Deserialize( IUnrealStream stream )
                {
                    var topFunc = Decompiler._Container as UFunction;
                    Debug.Assert( topFunc != null, "topf != null" );
                    foreach( var property in topFunc.Variables )
                    {
                        if( !property.HasPropertyFlag( Flags.PropertyFlagsLO.Parm | Flags.PropertyFlagsLO.ReturnParm ) )
                            continue;

                        stream.ReadByte(); // Size
                        Decompiler.AlignSize( sizeof(byte) );

                        stream.ReadByte(); // bOutParam
                        Decompiler.AlignSize( sizeof(byte) );
                    }
                    stream.ReadByte();  // End
                    Decompiler.AlignSize( sizeof(byte) );
                }
Esempio n. 7
0
            public void Deserialize(IUnrealStream stream)
            {
                _StartU = stream.ReadInt32();
                _StartV = stream.ReadInt32();

                _USize = stream.ReadInt32();
                _VSize = stream.ReadInt32();

                _TextureIndex = stream.ReadByte();
            }
Esempio n. 8
0
            public void Deserialize( IUnrealStream stream )
            {
                _StartU = stream.ReadInt32();
                _StartV = stream.ReadInt32();

                _USize = stream.ReadInt32();
                _VSize = stream.ReadInt32();

                _TextureIndex = stream.ReadByte();
            }
Esempio n. 9
0
                public override void Deserialize(IUnrealStream stream)
                {
                    var topFunc = Decompiler._Container as UFunction;

                    Debug.Assert(topFunc != null, "topf != null");
                    foreach (var property in topFunc.Variables)
                    {
                        if (!property.HasPropertyFlag(Flags.PropertyFlagsLO.Parm | Flags.PropertyFlagsLO.ReturnParm))
                        {
                            continue;
                        }

                        stream.ReadByte(); // Size
                        Decompiler.AlignSize(sizeof(byte));

                        stream.ReadByte(); // bOutParam
                        Decompiler.AlignSize(sizeof(byte));
                    }
                    stream.ReadByte();  // End
                    Decompiler.AlignSize(sizeof(byte));
                }
Esempio n. 10
0
 public override void Deserialize(IUnrealStream stream)
 {
     // Version
     stream.ReadInt32();
     // Line
     stream.ReadInt32();
     // Pos
     stream.ReadInt32();
     // Code
     stream.ReadByte();
     Decompiler.AlignSize(13);
 }
Esempio n. 11
0
                public override void Deserialize( IUnrealStream stream )
                {
                    var propertyAdded = stream.Version >= VSizeByteMoved
#if TERA
                        && stream.Package.Build != UnrealPackage.GameBuild.BuildName.Tera
#endif
#if TRANSFORMERS
                        && stream.Package.Build != UnrealPackage.GameBuild.BuildName.Transformers
#endif
                        ; 

                    // A.?
                    DeserializeNext();

                    // SkipSize
                    stream.ReadUInt16();
                    Decompiler.AlignSize( sizeof(ushort) );

                    // Doesn't seem to exist in APB
                    if( propertyAdded )
                    {
                        // Property
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // PropertyType
                    stream.ReadByte();
                    Decompiler.AlignSize( sizeof(byte) );

                    // Additional byte in APB?
                    if( stream.Version > 512 && !propertyAdded )
                    {
                        stream.ReadByte();
                        Decompiler.AlignSize( sizeof(byte) );
                    }

                    // ?.B
                    DeserializeNext();
                }
Esempio n. 12
0
                public override void Deserialize(IUnrealStream stream)
                {
                    var propertyAdded = stream.Version >= VSizeByteMoved
#if TERA
                                        && stream.Package.Build != UnrealPackage.GameBuild.BuildName.Tera
#endif
#if TRANSFORMERS
                                        && stream.Package.Build != UnrealPackage.GameBuild.BuildName.Transformers
#endif
                    ;

                    // A.?
                    DeserializeNext();

                    // SkipSize
                    stream.ReadUInt16();
                    Decompiler.AlignSize(sizeof(ushort));

                    // Doesn't seem to exist in APB
                    if (propertyAdded)
                    {
                        // Property
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // PropertyType
                    stream.ReadByte();
                    Decompiler.AlignSize(sizeof(byte));

                    // Additional byte in APB?
                    if (stream.Version > 512 && !propertyAdded)
                    {
                        stream.ReadByte();
                        Decompiler.AlignSize(sizeof(byte));
                    }

                    // ?.B
                    DeserializeNext();
                }
Esempio n. 13
0
                public override void Deserialize( IUnrealStream stream )
                {
                    stream.ReadUInt16();    // Line
                    Decompiler.AlignSize( sizeof(short) );

                    // TODO: Corrigate version, at least known since Mirrors Edge(536)
                    if( stream.Version >= 536 )
                    {
                        DebugMode = stream.ReadByte() > 0;
                        Decompiler.AlignSize( sizeof(byte) );
                    }
                    DeserializeNext();
                }
Esempio n. 14
0
                public override void Deserialize(IUnrealStream stream)
                {
                    stream.ReadUInt16();    // Line
                    Decompiler.AlignSize(sizeof(short));

                    // TODO: Corrigate version, at least known since Mirrors Edge(536)
                    if (stream.Version >= 536)
                    {
                        DebugMode = stream.ReadByte() > 0;
                        Decompiler.AlignSize(sizeof(byte));
                    }
                    DeserializeNext();
                }
Esempio n. 15
0
                public override void Deserialize( IUnrealStream stream )
                {
                    // Expression
                    DeserializeNext();

                    // Param 1
                    DeserializeNext();

                    HasSecondParm = stream.ReadByte() > 0;
                    Decompiler.AlignSize( sizeof(byte) );
                    DeserializeNext();

                    base.Deserialize( stream );
                }
Esempio n. 16
0
                public override void Deserialize(IUnrealStream stream)
                {
                    // Expression
                    DeserializeNext();

                    // Param 1
                    DeserializeNext();

                    HasSecondParm = stream.ReadByte() > 0;
                    Decompiler.AlignSize(sizeof(byte));
                    DeserializeNext();

                    base.Deserialize(stream);
                }
Esempio n. 17
0
            public void Deserialize( IUnrealStream stream )
            {
                if( stream.Version >= 63 )
                {
                    // Offset to (Width = ...)
                    WidthOffset = stream.ReadUInt32();

                    long opos = stream.Position;
                    stream.Seek( WidthOffset, System.IO.SeekOrigin.Begin );
                    Width = stream.ReadUInt32();
                    Height = stream.ReadUInt32();
                    stream.Seek( opos, System.IO.SeekOrigin.Begin );
                }

                int mipMapSize = stream.ReadIndex();
                Pixels = new int[mipMapSize];
                switch( Owner._Format.Decompile().Substring( 6 ) )
                {
                    case "TEXF_RGBA8": case "5":
                        for( int i = 0; i < mipMapSize; ++ i )
                        {
                            Pixels[i] = stream.ReadInt32();
                        }
                        break;

                    case "TEXF_DXT1": case "3":
                        for( int i = 0; i < mipMapSize / 2; ++ i )
                        {
                            byte c = stream.ReadByte();
                            Pixels[i ++] = c & 0xF0;
                            Pixels[i] = c & 0x0F;
                        }

                        // PostProcess:
                        // 4x4 4bit per pixel, 16bit per color: 5bits red; 6bits green; 5bits blue.
                        //
                        break;
                }

                // Width, Height. See above!
                stream.Skip( 8 );
                BitsWidth = stream.ReadByte();
                BitsHeight = stream.ReadByte();
            }
Esempio n. 18
0
                public override void Deserialize(IUnrealStream stream)
                {
                    // TODO: Corrigate Version (Definitely not in MOHA, but in roboblitz(369))
                    if (stream.Version >= 178 && stream.Version < 421 /*MOHA*/)
                    {
                        byte isSuperCall = stream.ReadByte();
                        Decompiler.AlignSize(sizeof(byte));
                    }

                    if (stream.Version == 421)
                    {
                        Decompiler.AlignSize(sizeof(int));
                    }

                    FunctionNameIndex = stream.ReadNameIndex();
                    Decompiler.AlignNameSize();

                    DeserializeCall();
                }
Esempio n. 19
0
                public override void Deserialize( IUnrealStream stream )
                {
                    // TODO: Corrigate Version (Definitely not in MOHA, but in roboblitz(369))
                    //       Not in mass effect xbox 391
                    if( stream.Version >= 178 && stream.Version < 391/*MOHA*/ )
                    {
                        byte isSuperCall = stream.ReadByte();
                        Decompiler.AlignSize( sizeof(byte) );
                    }

                    if( stream.Version == 421 )
                    {
                        Decompiler.AlignSize( sizeof(int) );
                    }

                    FunctionNameIndex = stream.ReadNameIndex();
                    Decompiler.AlignNameSize();

                    DeserializeCall();
                }
Esempio n. 20
0
                public override void Deserialize( IUnrealStream stream )
                {
                    if( stream.Version >= 600 )
                    {
                        // Points to the object that was passed to the switch,
                        // beware that the followed token chain contains it as well!
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // TODO: Corrigate version
                    if( stream.Version >= 536 && stream.Version <= 587 )
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize( sizeof(ushort) );
                    }
                    else
                    {
                        PropertyType = stream.ReadByte();
                        Decompiler.AlignSize( sizeof(byte) );
                    }

                    // Expression
                    DeserializeNext();
                }
Esempio n. 21
0
 public override void Deserialize( IUnrealStream stream )
 {
     stream.ReadByte();  // Size
     Decompiler.AlignSize( sizeof(byte) );
 }
Esempio n. 22
0
 public override void Deserialize( IUnrealStream stream )
 {
     // Version
     stream.ReadInt32();
     // Line
     stream.ReadInt32();
     // Pos
     stream.ReadInt32();
     // Code
     stream.ReadByte();
     Decompiler.AlignSize( 13 );
 }
Esempio n. 23
0
 public override void Deserialize(IUnrealStream stream)
 {
     stream.ReadByte();  // Size
     Decompiler.AlignSize(sizeof(byte));
 }
Esempio n. 24
0
        public void Deserialize(IUnrealStream stream)
        {
            ClassIndex = stream.ReadObjectIndex();
            SuperIndex = stream.ReadObjectIndex();
            OuterIndex = stream.ReadInt32();      // ObjectIndex, though always written as 32bits regardless of build.
#if BIOSHOCK
            if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 132)
            {
                stream.Skip(sizeof(int));
            }
#endif
            ObjectName = stream.ReadNameReference();

            if (stream.Version >= VArchetype)
            {
                ArchetypeIndex = stream.ReadInt32();
            }

            _ObjectFlagsOffset = stream.Position;
            ObjectFlags        = stream.ReadUInt32();
            if (stream.Version >= VObjectFlagsToULONG
#if BIOSHOCK
                || (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Package.LicenseeVersion >= 40)
#endif
                )
            {
                ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt32();
            }

            SerialSize = stream.ReadIndex();
            if (SerialSize > 0 || stream.Version >= VSerialSizeConditionless)
            {
                SerialOffset = stream.ReadIndex();
            }
#if BIOSHOCK
            if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 130)
            {
                stream.Skip(sizeof(int));
            }
#endif
            if (stream.Version < 220)
            {
                return;
            }

            if (stream.Version < 543
#if ALPHAPROTOCOL
                && stream.Package.Build != UnrealPackage.GameBuild.BuildName.AlphaProtcol
#endif
#if TRANSFORMERS
                && (stream.Package.Build != UnrealPackage.GameBuild.BuildName.Transformers || stream.Package.LicenseeVersion < 37)
#endif
                )
            {
                int componentMapCount = stream.ReadInt32();
                stream.Skip(componentMapCount * 12);
                //if( componentMapCount > 0 )
                //{
                //    Components = new Dictionary<int, int>( componentMapCount );
                //    for( int i = 0; i < componentMapCount; ++ i )
                //    {
                //        Components.Add( stream.ReadNameIndex(), stream.ReadObjectIndex() );
                //    }
                //}
            }

            if (stream.Version < 247)
            {
                return;
            }

            ExportFlags = stream.ReadUInt32();
            if (stream.Version < 322)
            {
                return;
            }
#if TRANSFORMERS
            if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Transformers && stream.Package.LicenseeVersion >= 116)
            {
                var flag = stream.ReadByte();
                if (flag == 0)
                {
                    return;
                }
            }
#endif
#if BIOSHOCK
            if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock_Infinite)
            {
                var unk = stream.ReadUInt32();
                if (unk == 1)
                {
                    var flags = stream.ReadUInt32();
                    if ((flags & 1) != 0x0)
                    {
                        stream.ReadUInt32();
                    }
                    stream.Skip(16);     // guid
                    stream.ReadUInt32(); // 01000020
                }
                return;
            }
#endif
#if MKKE
            if (stream.Package.Build != UnrealPackage.GameBuild.BuildName.MKKE)
            {
#endif
            int netObjectCount = stream.ReadInt32();
            stream.Skip(netObjectCount * 4);
            //if( netObjectCount > 0 )
            //{
            //    NetObjects = new List<int>( netObjectCount );
            //    for( int i = 0; i < netObjectCount; ++ i )
            //    {
            //        NetObjects.Add( stream.ReadObjectIndex() );
            //    }
            //}
#if MKKE
        }
#endif
            stream.Skip(16);          // Package guid
            if (stream.Version > 486) // 475?  486(> Stargate Worlds)
            {
                stream.Skip(4);       // Package flags
            }
        }
Esempio n. 25
0
                public override void Deserialize(IUnrealStream stream)
                {
                    stream.ReadByte();
                    stream.ReadByte();

                    Decompiler.AlignSize(2);
                }
Esempio n. 26
0
                public override void Deserialize( IUnrealStream stream )
                {
#if TRANSFORMERS
                    if( Package.Build == UnrealPackage.GameBuild.BuildName.Transformers )
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize( sizeof(ushort) );
                        goto deserialize;
                    }
#endif
                    if( stream.Version >= 600 )
                    {
                        // Points to the object that was passed to the switch,
                        // beware that the followed token chain contains it as well!
                        stream.ReadObjectIndex();
                        Decompiler.AlignObjectSize();
                    }

                    // TODO: Corrigate version
                    if( stream.Version >= 536 && stream.Version <= 587 )
                    {
                        PropertyType = stream.ReadUInt16();
                        Decompiler.AlignSize( sizeof(ushort) );
                    }
                    else
                    {
                        PropertyType = stream.ReadByte();
                        Decompiler.AlignSize( sizeof(byte) );
                    }

                deserialize:
                    // Expression
                    DeserializeNext();
                }
Esempio n. 27
0
        public void Deserialize( IUnrealStream stream )
        {
            ClassIndex      = stream.ReadObjectIndex();
            SuperIndex      = stream.ReadObjectIndex();
            OuterIndex      = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build.
#if BIOSHOCK
            if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 132 )
            {
                stream.Skip( sizeof(int) );
            }
#endif
            ObjectName  = stream.ReadNameReference();

            if( stream.Version >= VArchetype )
            {
                ArchetypeIndex = stream.ReadInt32();
            }

            _ObjectFlagsOffset = stream.Position;
            ObjectFlags = stream.ReadUInt32();
            if( stream.Version >= VObjectFlagsToULONG
#if BIOSHOCK
                || (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Package.LicenseeVersion >= 40)
#endif
                )
            {
                ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt32();
            }

            SerialSize = stream.ReadIndex();
            if( SerialSize > 0 || stream.Version >= VSerialSizeConditionless )
            {
                SerialOffset = stream.ReadIndex();
            }
#if BIOSHOCK
            if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 130 )
            {
                stream.Skip( sizeof(int) );
            }
#endif
            if( stream.Version < 220 )
                return;

            if( stream.Version < 543
#if ALPHAPROTOCOL
                && stream.Package.Build != UnrealPackage.GameBuild.BuildName.AlphaProtcol
#endif
#if TRANSFORMERS
                && (stream.Package.Build != UnrealPackage.GameBuild.BuildName.Transformers || stream.Package.LicenseeVersion < 37)
#endif
                )
            {
                int componentMapCount = stream.ReadInt32();
                stream.Skip( componentMapCount * 12 );
                //if( componentMapCount > 0 )
                //{
                //    Components = new Dictionary<int, int>( componentMapCount );
                //    for( int i = 0; i < componentMapCount; ++ i )
                //    {
                //        Components.Add( stream.ReadNameIndex(), stream.ReadObjectIndex() );
                //    }
                //}
            }

            if( stream.Version < 247 )
                return;

            ExportFlags = stream.ReadUInt32();
            if( stream.Version < 322 )
                return;
#if TRANSFORMERS
            if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Transformers && stream.Package.LicenseeVersion >= 116 )
            {
                var flag = stream.ReadByte();
                if( flag == 0 )
                {
                    return;
                }
            }
#endif
#if BIOSHOCK
            if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock_Infinite )
            {
                var unk = stream.ReadUInt32();
                if( unk == 1 )
                {
                    var flags = stream.ReadUInt32();
                    if( (flags & 1) != 0x0 )
                    {
                        stream.ReadUInt32();
                    }
                    stream.Skip( 16 );  // guid
                    stream.ReadUInt32();    // 01000020
                }
                return;
            }
#endif
#if MKKE
            if( stream.Package.Build != UnrealPackage.GameBuild.BuildName.MKKE )
            {            
#endif
                int netObjectCount = stream.ReadInt32();
                stream.Skip( netObjectCount * 4 );
                //if( netObjectCount > 0 )
                //{
                //    NetObjects = new List<int>( netObjectCount );
                //    for( int i = 0; i < netObjectCount; ++ i )
                //    {
                //        NetObjects.Add( stream.ReadObjectIndex() );
                //    }
                //}
#if MKKE
            }
#endif
            stream.Skip( 16 );  // Package guid
            if( stream.Version > 486 )  // 475?  486(> Stargate Worlds)
            {
                stream.Skip( 4 ); // Package flags
            }
        }