/// <inheritdoc />
        public override void AddComponent(AddComponentPipelineOp addComponentOp)
        {
            var entityId = addComponentOp.EntityId;

            if (!universe.ContainsEntity(entityId))
            {
                Debug.LogError("EntityComponentUpdater::AddComponent: Entity not present: " + entityId);
                return;
            }

            var entity = universe.Get(entityId);

            entity.OnAddComponentPipelineOp(addComponentOp);
            NextEntityBlock.AddComponent(addComponentOp);
        }
        private void OnError(EntityId entityId, Exception ex)
        {
            GameObject context = null;

            var entityObject = universe.Get(entityId);

            if (entityObject != null)
            {
                context = entityObject.UnderlyingGameObject;
            }

            Debug.LogException(ex, context);
        }