void Start()
    {
        //Get reference to the Animator component attached to this GameObject.
        anim = GetComponent <Animator> ();
        //Get and store a reference to the Rigidbody2D attached to this GameObject.
        rb2d = GetComponent <Rigidbody2D>();

        if (UnityInput == null)
        {
            UnityInput = new UnityInputService();
        }
    }
Esempio n. 2
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 public WindowsInteractionMapper(IUnityInputService unityInputService) : base(unityInputService)
 {
 }
 public AndroidInteractionMapper(IUnityInputService unityInputService) : base(unityInputService)
 {
     _currentlyDragging = false;
     _draggingFingerId  = -1;
 }
 protected InteractionMapper(
     IUnityInputService unityInputService)
 {
     UnityInputService = unityInputService;
 }