public void SaveUnits(bool isInit = false) { var unitsList = new List <UnitLoadObject>(); foreach (var unit in _unitsController.GetUnits()) { var unitObject = new UnitLoadObject { key = unit.Key, experience = unit.Experience, level = unit.Level, isLocked = unit.IsLocked, outfit = unit.Outfit }; unitsList.Add(unitObject); } var units = new UnitsLoadObject { groupCount = _unitsController.GroupCount, units = unitsList }; _saveObject.unitsInfo = units; if (!isInit) { Save(); } }
public void CreateUnits() { if (_cells.Count != 0) { RemoveUnits(); } var battleSection = _partyMenuController.Battle; var attackTypes = battleSection.ActiveCell.AttackTypes; var allyUnits = battleSection.AllyUnits; var units = _unitsController.GetUnits() .Where(x => attackTypes.Any(y => x.AttackType == y)) .Where(x => allyUnits.All(y => x != y.Unit)) .OrderBy(x => x.UnitType) .ToList(); foreach (var unit in units) { var cell = _unitCellFactory.Create(parent); cell.SetProductData(unit); } var rectTransform = parent.GetComponent <RectTransform>(); var width = 240 * units.Count + 10 * (units.Count - 1); rectTransform.sizeDelta = new Vector2(width, 240); _cells[0].SetActiveItem(); }
public void InitData() { foreach (var cell in _enemyUnits) { var unit = _unitsController.GetUnits().First(); cell.SetData(unit); } ActiveCell = _allyUnits[0]; ActiveCell.SetActiveCell(); }
public void SetUnitsData() { var units = _unitsController.GetUnits() .Where(x => x.UnitType == ActiveType).ToList(); for (var i = 0; i < units.Count; i++) { _units[i].SetProductData(units[i]); } _units[0].SetActiveItem(); }