Esempio n. 1
0
        public void AddKeyFrames(float time, IUniforms uniforms)
        {
            for (int i = 0; i < 3; ++i)
            {
                uniforms.Add(posUniformNames[i]);
                var kfsPos = uniforms.GetKeyFrames(posUniformNames[i]);
                kfsPos.AddUpdate(time, camera.Position[i]);

                uniforms.Add(rotUniformNames[i]);
                var kfsRot = uniforms.GetKeyFrames(rotUniformNames[i]);
                kfsRot.AddUpdate(time, camera.Rotation[i]);
            }
        }
Esempio n. 2
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        public void AddKeyFrames(float time, IUniforms uniforms)
        {
            //todo: event recursions handle all with mediator pattern or similar
            var position = camera.Position;
            var rotation = camera.Rotation;

            for (int i = 0; i < 3; ++i)
            {
                uniforms.Add(posUniformNames[i]);
                var kfsPos = uniforms.GetKeyFrames(posUniformNames[i]);
                kfsPos.AddUpdate(time, position[i]);

                uniforms.Add(rotUniformNames[i]);
                var kfsRot = uniforms.GetKeyFrames(rotUniformNames[i]);
                kfsRot.AddUpdate(time, rotation[i]);
            }
        }
Esempio n. 3
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        public bool UpdateFromUniforms(IUniforms uniforms, float time)
        {
            for (int i = 0; i < 3; ++i)
            {
                var kfsPos = uniforms.GetKeyFrames(posUniformNames[i]);
                if (ReferenceEquals(null, kfsPos))
                {
                    return(false);
                }
                var value = kfsPos.Interpolate(time);
                camera.Position[i] = value;

                var kfsRot = uniforms.GetKeyFrames(rotUniformNames[i]);
                if (ReferenceEquals(null, kfsRot))
                {
                    return(false);
                }
                var valueRot = kfsRot.Interpolate(time);
                camera.Rotation[i] = valueRot;
            }
            return(true);
        }
Esempio n. 4
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        public bool UpdateFromUniforms(IUniforms uniforms, float time)
        {
            for (int i = 0; i < 3; ++i)
            {
                var kfsPos = uniforms.GetKeyFrames(posUniformNames[i]);
                if (null == kfsPos) return false;
                var value = kfsPos.Interpolate(time);
                camera.Position[i] = value;

                var kfsRot = uniforms.GetKeyFrames(rotUniformNames[i]);
                if (null == kfsRot) return false;
                var valueRot = kfsRot.Interpolate(time);
                camera.Rotation[i] = valueRot;
            }
            return true;
        }