Esempio n. 1
0
        /// <summary>
        /// check has exist <paramref name="uniPopupHandler"/> in active stack
        /// </summary>
        /// <param name="uniPopupHandler"></param>
        /// <returns></returns>
        public bool HasPoup(IUniPopupHandler uniPopupHandler)
        {
            foreach (var handler in _stacks)
            {
                if (handler == uniPopupHandler)
                {
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 2
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        /// <summary>
        /// show popup
        /// </summary>
        /// <param name="uniPopupHandler">popup wanna show</param>
        public void Show(IUniPopupHandler uniPopupHandler)
        {
            var lastOrder = 0;

            if (_stacks.Count > 0)
            {
                var top = _stacks.Peek();
                lastOrder = top.Canvas.sortingOrder;
            }

            uniPopupHandler.UpdateSortingOrder(lastOrder + 10);
            SortingOrder.OnNext(lastOrder);
            _stacks.Push(uniPopupHandler);
            uniPopupHandler.Show(); // show
        }
Esempio n. 3
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        /// <summary>
        /// show popup and hide previous popup
        /// </summary>
        /// <param name="uniPopupHandler">popup wanna show</param>
        /// <param name="number">number previous popup wanna hide</param>
        public void Show(IUniPopupHandler uniPopupHandler,
                         int number)
        {
            if (number > _stacks.Count)
            {
                number = _stacks.Count;
            }

            for (int i = 0; i < number; i++)
            {
                var p = _stacks.Pop();
                p.Close();
            }

            Show(uniPopupHandler);
        }
Esempio n. 4
0
 /// <summary>
 /// show popup and hide all previous popup
 /// </summary>
 /// <param name="uniPopupHandler">popup wanna show</param>
 public void ShowAndHideAll(IUniPopupHandler uniPopupHandler)
 {
     Show(uniPopupHandler, _stacks.Count);
 }