Esempio n. 1
0
        public static List <GameInformation> FindGames(string path)
        {
            List <GameInformation> games = new List <GameInformation>();

            foreach (string umdFile in Directory.GetFiles(path, "*.iso"))
            {
                string     umdPath = Path.Combine(path, umdFile);
                IUmdDevice device  = (new Noxa.Emulation.Psp.Media.Iso.IsoFileSystem()).CreateInstance(null, new ComponentParameters()) as IUmdDevice;
                device.Load(umdPath, true);
                GameInformation info = GameLoader.FindGame(device);
                games.Add(info);
            }

            return(games);
        }
Esempio n. 2
0
        private GameInformation LoadGameFromUmd(string gamePath)
        {
            //try
            {
                if (File.Exists(gamePath) == false)
                {
                    return(null);
                }

                //Type deviceType = _emulator.Umd.Factory;
                //IComponent component = ( IComponent )Activator.CreateInstance( deviceType );
                //Debug.Assert( component != null );
                //if( component == null )
                //    throw new InvalidOperationException();

                //ComponentParameters parameters = new ComponentParameters();
                //parameters[ "path" ] = gamePath;
                //IUmdDevice umdDevice = component.CreateInstance( _emulator, parameters ) as IUmdDevice;
                //Debug.Assert( umdDevice != null );
                //if( umdDevice == null )
                //    throw new InvalidOperationException();

                IUmdDevice umdDevice = _emulator.Umd;
                if (umdDevice.Load(gamePath, true) == false)
                {
                    return(null);
                }

                GameInformation game = GameLoader.FindGame(umdDevice);
                if (game != null)
                {
                    game.HostPath = gamePath;
                }

                umdDevice.Cleanup();

                return(game);
            }
            //catch
            {
                //Debug.Assert( false );
                //return null;
            }
        }