public GameTask(IGame game, IUiRepository repository, ISettings settings) { Game = game; Repository = repository; Settings = settings; Logger = Game.CreateLogger(GetType()); }
public AllianceBattleSettingsViewModel(IGame game, IUiRepository repo, ITaskExecutioner executioner, ISettings settings) : base() { _settings = settings; }
public TimelineBattleSettingsViewModel( IGame game, IUiRepository repo, ITaskExecutioner taskExecutioner, ISettings settings) : base() { _settings = settings; }
public DimensionMissionSettingsViewModel( IGame game, IUiRepository repo, ITaskExecutioner taskExecutioner, ISettings settings) : base() { Settings = settings.DimensionMission; }
public LegendaryBattleSettingsViewModel( IGame game, IUiRepository repo, ITaskExecutioner taskExecutioner, ISettings settings) : base() { Settings = settings.LegendaryBattle; }
public DailyTrivia(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { var resourceName = GetType().Namespace + ".DailyTriviaAnswers.json"; using var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName); using var reader = new StreamReader(stream ?? throw new InvalidOperationException()); var json = reader.ReadToEnd(); _questionsAndAnswers = JsonConvert.DeserializeObject <List <QuestionAnswerPair> >(json); }
public GameImpl(IEmulatorWindow window, IVideoProvider videoProvider, IUiRepository repository, ILoggerFactory loggerFactory, ITextRecognition recognition, ISettings settings) { _window = window; _videoProvider = videoProvider; _repository = repository; _loggerFactory = loggerFactory; _recognition = recognition; _settings = settings; _logger = _loggerFactory.CreateLogger(GetType()); }
public RoutineViewModel(Type taskType, IGame game, IUiRepository repo, ITaskExecutioner taskExecutioner, ISettings settings, ITaskQueue queue) { TaskType = taskType; _game = game; _repo = repo; _taskExecutioner = taskExecutioner; _settings = settings; _queue = queue; _queue.PropertyChanged += QueueOnPropertyChanged; }
public AutoFight(IGame game, IUiRepository repository, ISettings settings, int maxWaitTime, params Func <bool>[] conditions) : base(game, repository, settings) { _conditions = conditions.ToList(); _conditions.Add(() => game.IsVisible(UIds.GENERIC_MISSION_MISSION_SUCCESS)); // TODO: these conditions should be moved to specific missions. _conditions.Add(() => game.IsVisible("BATTLE_END_BATTLE_NOTICE")); // Generic end message? Used in world event... Anywhere else?? TODO: if not move to another json... _conditions.Add(() => game.IsVisible("WORLD_BOSS_MISSION_SUCCESS")); _conditions.Add(() => game.IsVisible("ALLIANCE_BATTLE_CLEAR_MESSAGE")); _conditions.Add(() => game.IsVisible("ALLIANCE_BATTLE_ENDED_MESSAGE")); _conditions.Add(() => game.IsVisible("DANGER_ROOM_HIGHEST_EXCLUSIV_SKILL_COUNT")); _maxWaitTime = maxWaitTime; }
public DebugViewModel(IGame game, IUiRepository repo, ISettings settings, IVideoCapture capture) { Run = new DelegateCommand(RunCommand); Drag = new DelegateCommand(ExecuteDrag); StartRecording = new DelegateCommand(ExecuteStartRecording); EndRecording = new DelegateCommand(ExecuteEndRecording); _repo = repo; _game = game; _settings = settings; _capture = capture; }
public RepositoryBrowserViewModel( IUiRepository repository, IEmulatorOverlay overlay, IAreaPicker picker, IEmulatorWindow window, IGame game) { _repository = repository; _overlay = overlay; _areaPicker = picker; SubRepositories = new ObservableCollection <string>(_repository.SubRepositories.Select(x => x.Name)); SelectedSubRepository = SubRepositories.First(); _window = window; _game = game; SaveRepo = new DelegateCommand(Save); ReloadRepo = new DelegateCommand(Reload); AddNew = new DelegateCommand(Add); }
public DispatchMission(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public TasksViewModel(ITaskQueue queue, IGame game, IUiRepository repo, ITaskExecutioner executioner, ISettings settings) { _queue = queue; _game = game; _repo = repo; _executioner = executioner; _settings = settings; AddAllToQueue = new DelegateCommand(AddAll, CanExecuteRunRoutine); CancelCommand = new DelegateCommand(CancelAll, CanExecuteCancel); Add = new DelegateCommand <Type>(AddToRoutine, CanAddToRoutine); Remove = new DelegateCommand <RoutineViewModel>(RemoveFromRoutine, CanRemoveFromRoutine); _queue.PropertyChanged += (_, _) => OnQueueChanged(); OnQueueChanged(); var types = new List <Type>(); var entryAssembly = Assembly.GetEntryAssembly(); var referencedAssemblies = entryAssembly?.GetReferencedAssemblies(); if (referencedAssemblies == null) { throw new Exception(); } foreach (var referencedAssembly in referencedAssemblies) { var assembly = Assembly.Load(referencedAssembly); types.AddRange(assembly.GetTypes() .Where(x => x.IsAssignableTo(typeof(IGameTask)) && !x.IsAbstract && x.IsPublic)); } foreach (var type in types) { Tasks.Add(type); } if (settings.RoutineItems != null) { foreach (var routineViewModel in settings.RoutineItems.Where(x => types.Any(t => t.Name == x)) .Select((x, idx) => { var vm = new RoutineViewModel(types.FirstOrDefault(t => t.Name == x), game, repo, executioner, settings, queue); var state = settings.RoutineItemsState?.ElementAtOrDefault(idx); bool.TryParse(state, out var isChecked); vm.IsChecked = isChecked; return(vm); })) { routineViewModel.PropertyChanged += RoutineViewModelOnPropertyChanged; RoutineItems.Add(routineViewModel); } } RoutineItems.CollectionChanged += RoutineItems_CollectionChanged; if (!RoutineItems.Any()) { foreach (var routineViewModel in types.Where(x => x != typeof(AutoFight)) .Select(t => new RoutineViewModel(t, game, repo, executioner, settings, queue))) { routineViewModel.PropertyChanged += RoutineViewModelOnPropertyChanged; RoutineItems.Add(routineViewModel); } } AddAllToQueue.RaiseCanExecuteChanged(); }
public RestartGame(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
protected GenericEpicQuest(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public UpgradeCustomGear(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public CombineUru(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public TheFault(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public DangerRoom(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public CoopMissionSettingsViewModel(IGame game, IUiRepository repo, ITaskExecutioner taskExecutioner, ISettings settings) : base() { }
public WorldBoss(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public WorldBossSettingsViewModel(IGame game, IUiRepository repo, ITaskExecutioner taskExecutioner, ISettings settings) : base() { }
public DangerRoomSettingsViewModel(IGame game, IUiRepository repo, ITaskExecutioner taskExecutioner, ISettings settings) : base() { }
public EnhanceIso8(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public VeiledSecret(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public StupidXMen(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public UpgradeCards(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public MutualEnemy(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public TwistedWorld(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { }
public AllianceBattle(IGame game, IUiRepository repository, ISettings settings) : base(game, repository, settings) { ShouldRunExtremeMode = settings.AllianceBattle.RunExtremeMode; ShouldRunNormalMode = settings.AllianceBattle.RunNormalMode; }