Esempio n. 1
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        public ILayer GetPopup(Transform parent)
        {
            IUiPrefabs    prefabs   = resourcesManager.Instance().UiPrefabs;
            RectTransform container = prefabs.Container(parent, UiConst.CONTAINER_POPUP);

            container.gameObject.SetActive(true);
            Layer <IComponent> popup = new Layer <IComponent>(LayersTypes.PopUp);

            popup.Add(UiConst.POPUP_TYPE1, _popUpFactory.PopUp(container));

            return(popup);
        }
Esempio n. 2
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        public ILayer GetWindows(Transform parent)
        {
            IUiPrefabs    prefabs   = resourcesManager.Instance().UiPrefabs;
            RectTransform container = prefabs.Container(parent, UiConst.CONTAINER_WINDOW);

            container.gameObject.SetActive(true);
            Layer <IComponent> windows = new Layer <IComponent>(LayersTypes.Windows);

            windows.Add(UiConst.WINDOW_MAIN, _windowFactory.Menu(container));

            return(windows);
        }