Esempio n. 1
0
        public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphicsDevice)
        {
            var index = 0;

            var viewPortHalfWidth = graphicsDevice.Viewport.Width / 2;
            var viewPortHeight    = graphicsDevice.Viewport.Height;

            _drawnItemList.Clear();
            if (!_sectorUiState.CanPlayerGivesCommand)
            {
                return;
            }

            if (_sectorUiState.ActiveActor is null)
            {
                return;
            }

            var orderedVisibleActors = _visibleActors.OrderBy(x =>
            {
                var map             = _sectorViewModelContext.Sector.Map;
                var activeActorNode = _sectorUiState.ActiveActor.Actor.Node;
                var monsterNode     = x.Node;
                return(map.DistanceBetween(activeActorNode, monsterNode));
            }).ThenBy(x => x.Actor.Person.Id).ToArray();

            foreach (var item in orderedVisibleActors)
            {
                var itemOffsetX = index * MARKER_WIDTH;
                var rect        = new Rectangle(
                    viewPortHalfWidth + itemOffsetX,
                    viewPortHeight - _positionOffsetY - MARKER_HEGHT,
                    MARKER_WIDTH,
                    MARKER_HEGHT
                    );

                var testedCombatAct = _sectorUiState.TacticalAct;
                if (testedCombatAct is null && _sectorUiState.ActiveActor != null)
                {
                    testedCombatAct = GetDefaultCombatAct(_sectorUiState);
                }

                if (testedCombatAct is not null)
                {
                    var selectedCombatActRange = testedCombatAct.Stats.Range;
                    var map             = _sectorViewModelContext.Sector.Map;
                    var activeActorNode = _sectorUiState.ActiveActor.Actor.Node;
                    var monsterNode     = item.Actor.Node;
                    if (selectedCombatActRange.Contains(map.DistanceBetween(activeActorNode, monsterNode)))
                    {
                        spriteBatch.Draw(_uiContentStorage.GetPersonMarkerTextureSheet(), rect,
                                         new Rectangle(0, 0, 16, 32), Color.White);
                    }
                    else
                    {
                        spriteBatch.Draw(_uiContentStorage.GetPersonMarkerTextureSheet(), rect,
                                         new Rectangle(16, 0, 16, 32), Color.White);
                    }

                    _drawnItemList.Add(new Marker(rect, item));
                }
                else
                {
                    // Old behaviour.
                    spriteBatch.Draw(_uiContentStorage.GetPersonMarkerTextureSheet(), rect, Color.White);
                    _drawnItemList.Add(new Marker(rect, item));
                }

                index++;
            }
        }