Esempio n. 1
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    public void CreateButtons(IUIAction uiAction, RectTransform rt)
    {
        IEnumerable <Lesson> lessons = this.rootObject.lesson as IEnumerable <Lesson>;

        foreach (Lesson lesson in lessons)
        {
            GameObject obj = (GameObject)UnityEngine.Object.Instantiate(this.sequence.PrefabBtn);
            Button     btn = obj.GetComponent <Button>();
            if (btn == null)
            {
                continue;
            }
            Lesson currentLesson = lesson;

            obj.name = currentLesson.name;
            obj.transform.SetParent(rt, false);
            Text   text    = obj.GetComponentInChildren <Text>();
            string newName = currentLesson.name;
            if (currentLesson.available == false)
            {
                newName = newName + " (Not available)";
            }
            else
            {
                btn.onClick.AddListener(() =>
                {
                    Save.SerializeInPlayerPrefs(ConstString.CurrentData, currentLesson);
                    uiAction.LoadScene("ChooseExercises");
                });
            }
            text.text = newName;
        }
    }
Esempio n. 2
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        protected virtual void OnDestroy()
        {
            m_receiver = null;

            m_actionmodule = null;

            Dispose();
        }
Esempio n. 3
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    public void ClosePanel()
    {
        PanelUnit panelUnit = stackShownPanels.Peek();

        if (null != panelUnit)
        {
            IUIAction uIAction = panelUnit as IUIAction;
            uIAction.Close();
            PanelMoveOut(uIAction);
            stackShownPanels.Pop();
        }
    }
Esempio n. 4
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        private IList <IUIAction> GetUIActions()
        {
            IList <IUIAction> uiActions  = new List <IUIAction>();
            string            alias      = this.ActionRef.Action.Split('.')[0].ToLower();
            string            actionName = this.ActionRef.Action.Split('.')[1];
            TestIncludeRef    includeRef = this.Includes.Where(item => item.Alias.ToLower() == alias).FirstOrDefault();
            string            filePath   = Path.Combine(Configuration.Current.UITest.BasePath, includeRef.Path);
            XmlNode           uiSteps    = XmlHelper.GetNodeByXPath(filePath, String.Format("/steps/step[@name='{0}']", actionName));

            foreach (XmlNode uiStepAction in uiSteps.ChildNodes)
            {
                IUIAction uiAction = UIActionFactory.Create(uiStepAction, this.TestCase.WebDriver);
                uiAction.TestCaseAction = this;
                uiActions.Add(uiAction);
            }
            return(uiActions);
        }
Esempio n. 5
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    public void OpenPanel <T>() where T : PanelUnit, new()
    {
        IUIAction uIAction  = null;
        string    panelName = typeof(T).Name;
        PanelUnit panelUnit = GetPanelInCache(panelName);

        if (null == panelUnit)
        {
            T t = new T();
            panelUnit = t as PanelUnit;
            GameObject panel = LoadModule.Ins.Load <GameObject>(ResEnum.UI, panelName);
            uIAction      = t as IUIAction;
            uIAction.root = panel;
            uIAction.Init();
        }
        else
        {
            uIAction = panelUnit as IUIAction;
        }
        uIAction.Refresh();
        stackShownPanels.Push(panelUnit);
        PanelMoveIn(panelUnit);
    }
 public override void Write(IUIAction uiAction)
 {
     this.workSheet.Cells[this.currentRow, 4].Value = string.Format("{0}-{1}", uiAction.Type.ToString(), uiAction.Element);
     this.workSheet.Cells[this.currentRow, 5].Value = uiAction.Status.ToString();
     this.currentRow++;
 }
Esempio n. 7
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 public void OnConnectModuleAction(IUIAction module)
 {
     m_action = module;
 }
        public override void Write(IUIAction uiAction)
        {
            string str = string.Format("IUIAction:{0}-{1}-{2}", uiAction.Type.ToString(), uiAction.Element, uiAction.Status.ToString());

            System.Console.WriteLine(str);
        }
Esempio n. 9
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 public void ConnectActionModule(IUIAction module)
 {
     m_actionmodule = module;
 }
Esempio n. 10
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 private void PanelMoveOut(IUIAction uIAction)
 {
 }
Esempio n. 11
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 private void PanelMoveIn(IUIAction uIAction)
 {
 }