Esempio n. 1
0
        public IGameState ExecuteTurn(IGameState state)
        {
            IPlayer player = state.Player;

            ITile[,] tiles = state.Map.GetCurrentLayer().Tiles;
            ILayer layer = state.Map.GetCurrentLayer();

            if (_validator.Validate(player.Position, player.NextMove, tiles))
            {
                List <ICharacter>  characters     = _formatter.ToList(layer.Characters);
                Queue <ICharacter> characterTurns = _turnScheduler.Schedule(characters);
                _moveExecutioner.ExecuteMoves(characterTurns, layer);
                _interactionHandler.Interact(state);
            }

            return(state);
        }
Esempio n. 2
0
        public void TurnScheduler_ScheduleCalled_returnsQueue()
        {
            List <ICharacter> characters = new List <ICharacter>();

            characters.Add(Substitute.For <ICharacter>());
            characters[0].Stats.Speed.Returns(2);

            characters.Add(Substitute.For <ICharacter>());
            characters[1].Stats.Speed.Returns(1);

            characters.Add(Substitute.For <ICharacter>());
            characters[2].Stats.Speed.Returns(5);

            Queue <ICharacter> characterQueue = _uut.Schedule(characters);

            Assert.AreEqual(5, characterQueue.Dequeue().Stats.Speed);
            Assert.AreEqual(2, characterQueue.Dequeue().Stats.Speed);
            Assert.AreEqual(1, characterQueue.Dequeue().Stats.Speed);
        }