private static void smethod_12( Polyline4D polyline, ITransformer4D transformation, Point2D p0, Point2D p1, Point2D p2, Point2D p3, double epsilonSquared) { Vector2D dp01 = p1 - p0; Vector2D dp12 = p2 - p1; Vector2D dp23 = p3 - p2; if (ShapeTool.smethod_10(dp01, dp12, dp23, p3 - p0, epsilonSquared)) { polyline.Add(transformation.TransformTo4D(p1)); polyline.Add(transformation.TransformTo4D(p2)); polyline.Add(transformation.TransformTo4D(p3)); } else { Point2D p1_1 = p0 + 0.5 * dp01; Point2D point2D1 = p1 + 0.5 * dp12; Point2D p2_1 = p2 + 0.5 * dp23; Vector2D vector2D1 = point2D1 - p1_1; Vector2D vector2D2 = p2_1 - point2D1; Point2D p2_2 = p1_1 + 0.5 * vector2D1; Point2D p1_2 = point2D1 + 0.5 * vector2D2; Vector2D vector2D3 = p1_2 - p2_2; Point2D point2D2 = p2_2 + 0.5 * vector2D3; ShapeTool.smethod_12(polyline, transformation, p0, p1_1, p2_2, point2D2, epsilonSquared); ShapeTool.smethod_12(polyline, transformation, point2D2, p1_2, p2_1, p3, epsilonSquared); } }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { for (int index = 0; index < this.interface23_0.Length; ++index) { this.interface23_0[index].Transform(transformer); } }
private static void smethod_8( Polyline4D polyline, ITransformer4D transformation, Point2D p0, Point2D p1, Point2D p2, double epsilonSquared) { Vector2D dp02 = p2 - p0; Vector2D dp01 = p1 - p0; Vector2D dp12 = p2 - p1; if (ShapeTool.smethod_9(dp01, dp12, dp02, epsilonSquared)) { polyline.Add(transformation.TransformTo4D(p1)); polyline.Add(transformation.TransformTo4D(p2)); } else { Point2D p1_1 = p0 + 0.5 * dp01; Point2D p1_2 = p1 + 0.5 * dp12; Vector2D vector2D = p1_2 - p1_1; Point2D point2D = p1_1 + 0.5 * vector2D; ShapeTool.smethod_8(polyline, transformation, p0, p1_1, point2D, epsilonSquared); ShapeTool.smethod_8(polyline, transformation, point2D, p1_2, p2, epsilonSquared); } }
public IShape4D GetFlattened(ITransformer4D transformer, double shapeFlattenEpsilon) { Transformer4DList transformer4Dlist = new Transformer4DList(2); transformer4Dlist.Add((ITransformer4D)this.matrix4D_0); transformer4Dlist.Add(transformer); return((IShape4D) new PolylineShape4D((IList <Polyline4D>)ShapeTool.GetFlattened((ITransformer4D)transformer4Dlist, (IShape2D)this.fillableShape2D_0, shapeFlattenEpsilon), this.fillableShape2D_0.Filled)); }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { if (this.nullable_0.HasValue) { this.nullable_0 = new Vector4D?(transformer.Transform(this.nullable_0.Value)); } this.segment4D_0.Start = transformer.Transform(this.segment4D_0.Start); this.segment4D_0.End = transformer.Transform(this.segment4D_0.End); }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { if (this.linkedList_0 == null) { return; } for (LinkedListNode <Interface12> linkedListNode = this.linkedList_0.First; linkedListNode != null; linkedListNode = linkedListNode.Next) { linkedListNode.Value.Transform(transformer, graphicsConfig); } }
public void Transform(ITransformer4D transformer) { if (this.vector4D_0 == null) { return; } for (int index = 0; index < this.vector4D_0.Length; ++index) { this.vector4D_0[index] = transformer.Transform(this.vector4D_0[index]); } }
public IShape4D GetFlattened(ITransformer4D transformer, double shapeFlattenEpsilon) { IList <Polyline4D> polylines = (IList <Polyline4D>) new List <Polyline4D>(this.ilist_0.Count); for (int index1 = 0; index1 < this.ilist_0.Count; ++index1) { Polyline4D polyline4D1 = this.ilist_0[index1]; Polyline4D polyline4D2 = new Polyline4D(polyline4D1.Count, polyline4D1.Closed); for (int index2 = 0; index2 < polyline4D1.Count; ++index2) { polyline4D2.Add(transformer.Transform(polyline4D1[index2])); } polylines.Add(polyline4D2); } return((IShape4D) new PolylineShape4D(polylines, this.bool_0)); }
public Class1039( Graphics graphics, SmoothingMode?textSmoothingMode, BlinnClipper4D drawingBoundsClipper, ITransformer4D transformer, Interface22 nonTextColorContext, Interface22 textColorContext) { this.graphics_0 = graphics; this.smoothingMode_0 = graphics.SmoothingMode; this.nullable_0 = textSmoothingMode; this.blinnClipper4D_0 = drawingBoundsClipper; this.itransformer4D_0 = transformer; this.interface22_1 = nonTextColorContext; this.interface22_2 = textColorContext; this.interface22_0 = nonTextColorContext; }
public void TransformDrawables(ITransformer4D transformer) { if (this.linkedList_0 != null) { foreach (Interface12 nterface12 in this.linkedList_0) { nterface12.Transform(transformer, this.graphicsConfig_0); } } if (this.linkedList_1 == null) { return; } foreach (Interface12 nterface12 in this.linkedList_1) { nterface12.Transform(transformer, this.graphicsConfig_0); } }
public void Transform(ITransformer4D transformer) { WW.Math.Point3D position = this.Position; Vector4D vector4D1 = new Vector4D(position.X, position.Y, position.Z, 1.0); WW.Math.Point3D point3D1 = transformer.TransformToPoint3D(this.matrix4D_0 * vector4D1); Bounds2D bounds = this.interface34_0.Font.Metrics.GetBounds(this.interface34_0.Text, Enum24.flag_0); Vector4D vector4D2 = vector4D1 + new Vector4D(bounds.Delta.X, 0.0, 0.0, 0.0); WW.Math.Point3D point3D2 = transformer.TransformToPoint3D(this.matrix4D_0 * vector4D2); Vector4D vector4D3 = vector4D1 + new Vector4D(0.0, bounds.Delta.Y, 0.0, 0.0); WW.Math.Point3D point3D3 = transformer.TransformToPoint3D(this.matrix4D_0 * vector4D3); Vector3D vector3D1 = (point3D2 - point3D1) / bounds.Delta.X; Vector3D vector3D2 = (point3D3 - point3D1) / bounds.Delta.Y; Vector3D zaxis = Vector3D.CrossProduct(vector3D1, vector3D2); this.matrix4D_0 = Transformation4D.GetCoordSystem(vector3D1, vector3D2, zaxis, point3D1); }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { if (this.polyline4D_0 != null) { for (int index = this.polyline4D_0.Count - 1; index >= 0; --index) { this.polyline4D_0[index] = transformer.Transform(this.polyline4D_0[index]); } } if (this.polyline4D_1 != null) { for (int index = this.polyline4D_1.Count - 1; index >= 0; --index) { this.polyline4D_1[index] = transformer.Transform(this.polyline4D_1[index]); } } this.vector4D_0 = transformer.Transform(this.vector4D_0); this.vector4D_1 = transformer.Transform(this.vector4D_1); this.vector4D_2 = transformer.Transform(this.vector4D_2); }
public IShape4D GetFlattened(ITransformer4D transformer, double shapeFlattenEpsilon) { return((IShape4D)this); }
public void Transform(ITransformer4D transformer) { this.vector4D_0 = transformer.Transform(this.vector4D_0); }
public static List <Polyline4D> GetFlattened( ITransformer4D transformation, IShape2D shape, double epsilon) { if (epsilon == 0.0) { epsilon = -0.01; } List <Polyline4D> polyline4DList = new List <Polyline4D>(); if (epsilon < 0.0) { Bounds2D bounds = ShapeTool.GetBounds(shape); if (!bounds.Initialized) { return(polyline4DList); } epsilon *= -System.Math.Max(bounds.Delta.X, bounds.Delta.Y); } epsilon *= epsilon; ISegment2DIterator iterator = shape.CreateIterator(); if (iterator.MoveNext()) { Point2D[] points = new Point2D[3]; Polyline4D polyline = (Polyline4D)null; Point2D p0 = new Point2D(); do { switch (iterator.Current(points, 0)) { case SegmentType.MoveTo: polyline = new Polyline4D(); polyline4DList.Add(polyline); polyline.Add(transformation.TransformTo4D(points[0])); p0 = points[0]; break; case SegmentType.LineTo: polyline.Add(transformation.TransformTo4D(points[0])); p0 = points[0]; break; case SegmentType.QuadTo: ShapeTool.smethod_8(polyline, transformation, p0, points[0], points[1], epsilon); p0 = points[1]; break; case SegmentType.CubicTo: ShapeTool.smethod_12(polyline, transformation, p0, points[0], points[1], points[2], epsilon); p0 = points[2]; break; case SegmentType.Close: polyline.Closed = true; if (polyline.Count > 1 && polyline[polyline.Count - 1] == polyline[0]) { polyline.RemoveAt(polyline.Count - 1); break; } break; } }while (iterator.MoveNext()); } return(polyline4DList); }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { this.interface23_0.Transform(transformer); }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { this.vector4D_0 = transformer.Transform(this.vector4D_0); this.vector4D_1 = transformer.Transform(this.vector4D_1); this.vector4D_2 = transformer.Transform(this.vector4D_2); }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { this.ishape4D_0 = this.ishape4D_0.GetFlattened(transformer, graphicsConfig.ShapeFlattenEpsilon); }
public void Transform(ITransformer4D transformer, GraphicsConfig graphicsConfig) { this.class908_0.Transform(transformer); }