Esempio n. 1
0
        public IntersectInfo GetClosestIntersection(Ray ray)
        {
            List <IntersectInfo> allPrimary = new List <IntersectInfo>();
            Ray checkFrontAndBacks          = new Ray(ray);

            checkFrontAndBacks.intersectionType = IntersectionType.Both;
            foreach (IntersectInfo info in primary.IntersectionIterator(checkFrontAndBacks))
            {
                allPrimary.Add(info);
            }

            if (allPrimary.Count == 0)
            {
                // We did not hit the primary object.  We are done. The subtract object does not mater.
                return(null);
            }

            allPrimary.Sort(new CompareIntersectInfoOnDistance());

            // we hit the primary object, did we hit the subtract object before (within error) hitting the primary.
            List <IntersectInfo> allSubtract = new List <IntersectInfo>();

            foreach (IntersectInfo info in subtract.IntersectionIterator(checkFrontAndBacks))
            {
                allSubtract.Add(info);
            }

            if (allSubtract.Count == 0)
            {
                // we did not hit the subtract so return the first primary
                return(allPrimary[0]);
            }

            allSubtract.Sort(new CompareIntersectInfoOnDistance());

            List <IntersectInfo> result = new List <IntersectInfo>();

            IntersectInfo.Subtract(allPrimary, allSubtract, result);

            if (result.Count > 0)
            {
                return(result[0]);
            }

            return(null);
        }