public CoinSnapshot(ITimelined owner, int direction, bool forward, Vector3 position, Quaternion quaternion) : base(owner)
 {
     Forward    = forward;
     Direction  = direction;
     Position   = position;
     Quaternion = quaternion;
 }
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 public Snapshot(ITimelined owner, AudioClip audio, bool started, float time, bool once, int direction) : base(owner)
 {
     Audio     = audio;
     Started   = started;
     Time      = time;
     Once      = once;
     Direction = direction;
 }
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 public Snapshot(ITimelined owner, Vector2 position, int faceDirection, AnimatorState animator) : base(owner)
 {
     Position      = position;
     FaceDirection = faceDirection;
     Animator      = animator;
 }
 public AnimationSnapshot(ITimelined owner, string trigger, int direction) : base(owner)
 {
     Trigger   = trigger;
     Direction = direction;
 }
Esempio n. 5
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 protected BaseSnapshot(ITimelined owner)
 {
     Owner     = owner;
     Direction = 0;
 }