Esempio n. 1
0
        /// <summary> 从GraphAsset打开Graph </summary>
        public static TimelineWindow Open(ITimelineGraphAsset graphAsset)
        {
            if (graphAsset == null)
            {
                return(null);
            }
            var window = GetGraphWindow(graphAsset.GraphType);

            window.Load(graphAsset);
            return(window);
        }
Esempio n. 2
0
        public static bool OnOpen(int instanceID, int line)
        {
            UnityObject go = EditorUtility.InstanceIDToObject(instanceID);

            if (go == null)
            {
                return(false);
            }
            ITimelineGraphAsset graphAsset = go as ITimelineGraphAsset;

            if (graphAsset == null)
            {
                return(false);
            }
            Open(graphAsset);
            return(true);
        }
Esempio n. 3
0
 private void Load(ITimelineGraphAsset graphAsset)
 {
     if (Graph != null)
     {
         if (Graph.Go != null)
         {
             GameObject.DestroyImmediate(Graph.Go);
         }
     }
     GraphAsset = graphAsset as UnityObject;
     Graph      = graphAsset.DeserializeGraph();
     CreateTimelineGo();
     for (int i = 0; i < PartialViews.Count; i++)
     {
         PartialViews[i].Init(this, Graph);
     }
 }
Esempio n. 4
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            if (!ContextDataCache.TryGetContextData <GUIStyle>("BigLabel", out var bigLabel))
            {
                bigLabel.value              = new GUIStyle(GUI.skin.label);
                bigLabel.value.fontSize     = 18;
                bigLabel.value.fontStyle    = FontStyle.Bold;
                bigLabel.value.alignment    = TextAnchor.MiddleLeft;
                bigLabel.value.stretchWidth = true;
            }

            ITimelineGraphAsset graphAsset = target as ITimelineGraphAsset;

            if (GUILayout.Button("Open", GUILayout.Height(30)))
            {
                TimelineWindow.Open(graphAsset);
            }
        }