/// <inheritdoc /> protected internal override void OnUpdate(float deltaTime) { if (Math.Abs(_duration) < float.Epsilon) { UpdateTransform(_transform, _timeInterpolator.GetTime(1)); Stop(); return; } _time += deltaTime / _duration; if (_time > 1) { if (_isLoop) { _time = 0; } else { Stop(); return; } } UpdateTransform(_transform, _timeInterpolator.GetTime(_time)); }