Esempio n. 1
0
        internal Ship(string name, Vector2 position, float radius, Color color, IGraphicsFactory graphicsFactory, IShipComponentFactory shipComponentFactory)
            : base(position, radius, 1)
        {
            Name = name;
            Color = color;

            _controller = new NullShipController();

            _energyStore = shipComponentFactory.CreateEnergyStore();
            _shield = shipComponentFactory.CreateShield(this);
            _hull = shipComponentFactory.CreateHull(this);
            _thrusterArray = shipComponentFactory.CreateThrusterArray(this);

            _graphicsFactory = graphicsFactory;
            _arrows = new List<IArrow>();
        }
Esempio n. 2
0
        public void SetUp()
        {
            _graphicsFactory = Substitute.For<IGraphicsFactory>();
            _graphicsDevice = Substitute.For<IGraphicsDevice>();
            _shipComponentFactory = Substitute.For<IShipComponentFactory>();

            _energyStore = Substitute.For<IEnergyStore>();
            _shield = Substitute.For<IShield>();
            _hull = Substitute.For<IHull>();
            _thrusterArray = Substitute.For<IThrusterArray>();
            _controller = Substitute.For<IShipController>();

            _shipComponentFactory.CreateEnergyStore().ReturnsForAnyArgs(_energyStore);
            _shipComponentFactory.CreateShield(Arg.Any<IShip>()).Returns(_shield);
            _shipComponentFactory.CreateHull(Arg.Any<IShip>()).Returns(_hull);
            _shipComponentFactory.CreateThrusterArray(Arg.Any<IShip>()).Returns(_thrusterArray);

            _position = new Vector2(12f, 5.5f);
            _ship = new Ship("TestShip", _position, _radius, Color.Goldenrod, _graphicsFactory, _shipComponentFactory);
            _ship.SetController(_controller);
        }