/// <summary> /// Adds an object of <see cref="IThreadSynchronizedObject"/> to the <see cref="UnityThreadSynchronizer"/>. /// </summary> /// <param name="item"> /// The object of <see cref="IThreadSynchronizedObject"/> to add to the <see cref="UnityThreadSynchronizer"/>. /// </param> public void Add(IThreadSynchronizedObject item) { addedObjects?.Enqueue(item); }
/// <summary> /// Determines whether the <see cref="UnityThreadSynchronizer"/> contains a specific object of <see cref="IThreadSynchronizedObject"/>. /// </summary> /// <param name="item">The object to locate in the <see cref="UnityThreadSynchronizer"/>.</param> /// <returns> /// <c>true</c> if <c>item</c> is found in the <see cref="UnityThreadSynchronizer"/>; otherwise, <c>false</c>. /// </returns> public bool Contains(IThreadSynchronizedObject item) => synchronizedObjects != null && synchronizedObjects.Contains(item);
/// <summary> /// Removes the first occurrence of a specific object of <see cref="IThreadSynchronizedObject"/> /// from the <see cref="UnityThreadSynchronizer"/>. /// </summary> /// <param name="item">The object to remove from the <see cref="UnityThreadSynchronizer"/>.</param> /// <returns> /// <c>true</c> if <paramref name="item"/> was successfully removed from the <see /// cref="UnityThreadSynchronizer"/>; otherwise, <c>false</c>. This method also returns <c>false</c> if /// <paramref name="item"/> is not found in the original <see cref="UnityThreadSynchronizer"/>. /// </returns> public bool Remove(IThreadSynchronizedObject item) { removedObjects.Enqueue(item); return(false); }