public void ShowTextPicker(ITextPickTarget pickTarget) { if (_Dictionary != null && pickTarget != null) { if (_Dictionary != null) { Save(); PickTextWindow.Instance.Show(_Dictionary, pickTarget); } else { UnityEditor.EditorUtility.DisplayDialog("Dictionary not found", "You must assign a valid Dictionary for AudioSubtitle", "Ok"); } } }
public void Show(Dictionary dictionary, ITextPickTarget textPickTarget) { _TextPickTarget = textPickTarget; _Browser.Dictionary = dictionary; this.ShowAuxWindow(); }