protected TertiaryPattern(ITertiaryMovingStrategy move, KingStep kingStep) { }
protected TertiaryPattern(ITertiaryMovingStrategy move, ITertiaryShootingStrategy shoot, KingStep kingStep) { }
public TertiaryRhythmPattern(ITertiaryMovingStrategy move, ITertiaryShootingStrategy shoot, KingStep kingDance, RhythmPattern rhythmPattern) { }
protected TertiaryPattern(ITertiaryMovingStrategy move) { }
public TertiaryMusicPattern(ITertiaryMovingStrategy move, ITertiaryShootingStrategy shoot, KingStep kingDance, Pattern.MusicPattern musicPattern) { }
public TertiaryRhythmPattern(ITertiaryMovingStrategy move, RhythmPattern rhythmPattern) { }
public TertiaryMusicPattern(ITertiaryMovingStrategy move, Pattern.MusicPattern musicPattern) { }
public bool IsPartialSmart(ITertiaryMovingStrategy movingStrategy, Intelligence intelligence) { return(true); }
public TertiaryQueen(ITertiaryMovingStrategy teriaryMovingStrategy, Rhythm rhythm, ITertiaryShootingStrategy tertiaryShootingStrategy) { }
public TertiaryQueen(ITertiaryMovingStrategy teriaryMovingStrategy, Rhythm rhythm) { }
public TertiaryQueen(ITertiaryMovingStrategy tertiaryMovingStrategy, ITertiaryShootingStrategy tertiaryShootingStrategy) { }