Esempio n. 1
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 public SimpleEcsTerrainCreator(ITerrainSettings terrainSettings) : base(terrainSettings)
 {
 }
 public BaseSystem(ITerrainSettings terrainSettings)
 {
     TerrainSettings = terrainSettings;
 }
 public TestTerrainInit(ITerrainSettings terrainSettings) : base(terrainSettings)
 {
 }
 public TerrainSystem(ITerrainSettings terrainSettings) : base(terrainSettings)
 {
 }
 public TestTerrainRun(ITerrainSettings terrainSettings) : base(terrainSettings)
 {
 }
 public ParallelTerrainCreator(ITerrainSettings terrainSettings) : base(terrainSettings)
 {
 }
 public TestCreateInit(ITerrainSettings terrainSettings) : base(terrainSettings)
 {
 }
 public TestCreateRun(ITerrainSettings terrainSettings) : base(terrainSettings)
 {
 }
 public CreateSystem(ITerrainSettings terrainSettings) : base(terrainSettings)
 {
     _renderMesh = terrainSettings.MeshSettings.RenderMesh;
     _renderMesh.material.SetTexture(Settings.TerrainSettings.GradientHeightTexture,
                                     terrainSettings.GradientHeight());
 }