public SimpleEcsTerrainCreator(ITerrainSettings terrainSettings) : base(terrainSettings) { }
public BaseSystem(ITerrainSettings terrainSettings) { TerrainSettings = terrainSettings; }
public TestTerrainInit(ITerrainSettings terrainSettings) : base(terrainSettings) { }
public TerrainSystem(ITerrainSettings terrainSettings) : base(terrainSettings) { }
public TestTerrainRun(ITerrainSettings terrainSettings) : base(terrainSettings) { }
public ParallelTerrainCreator(ITerrainSettings terrainSettings) : base(terrainSettings) { }
public TestCreateInit(ITerrainSettings terrainSettings) : base(terrainSettings) { }
public TestCreateRun(ITerrainSettings terrainSettings) : base(terrainSettings) { }
public CreateSystem(ITerrainSettings terrainSettings) : base(terrainSettings) { _renderMesh = terrainSettings.MeshSettings.RenderMesh; _renderMesh.material.SetTexture(Settings.TerrainSettings.GradientHeightTexture, terrainSettings.GradientHeight()); }