private static void ScorePoints(ITennisGame game, string playerName, int points) { for (var i = 0; i < points; i++) { game.WonPoint(playerName); } }
protected void scorePoints(ITennisGame game, string playerName, int points) { for (int i = 0; i < points; i++) { game.WonPoint(playerName); } }
public void RealisticTennisGame(ITennisGame game) { String[] points = {"player1", "player1", "player2", "player2", "player1", "player1"}; String[] expected_scores = {"Fifteen-Love", "Thirty-Love", "Thirty-Fifteen", "Thirty-All", "Forty-Thirty", "Win for player1"}; for (int i = 0; i < 6; i++) { game.WonPoint(points[i]); Assert.AreEqual(expected_scores[i], game.GetScore()); } }
public void RealisticTennisGame(ITennisGame game) { String[] points = { "player1", "player1", "player2", "player2", "player1", "player1" }; String[] expected_scores = { "Fifteen-Love", "Thirty-Love", "Thirty-Fifteen", "Thirty-All", "Forty-Thirty", "Win for player1" }; for (int i = 0; i < 6; i++) { game.WonPoint(points[i]); Assert.AreEqual(expected_scores[i], game.GetScore()); } }
private void RealisticTennisGame(ITennisGame game) { string[] points = { "player1", "player1", "player2", "player2", "player1", "player1" }; string[] expectedScores = { "Fifteen-Love", "Thirty-Love", "Thirty-Fifteen", "Thirty-All", "Forty-Thirty", "Win for player1" }; for (var i = 0; i < 6; i++) { game.WonPoint(points[i]); Assert.AreEqual(expectedScores[i], game.CalculateScore()); } }
private void Play(int ballsToPlayer1, int ballsToPlayer2, string expectedScore) { tennis = new TennisGame_Dirty(); for (int i = 0; i < ballsToPlayer1; i++) { tennis.Player1WinsTheBall(); } for (int i = 0; i < ballsToPlayer2; i++) { tennis.Player2WinsTheBall(); } Assert.Equal(expectedScore, tennis.PrintScore()); }
private void CheckAllScores(ITennisGame game) { var highestScore = Math.Max(player1Score, player2Score); for (var i = 0; i < highestScore; i++) { if (i < player1Score) { game.WonPoint("player1"); } if (i < player2Score) { game.WonPoint("player2"); } } Assert.AreEqual(expectedScore, game.CalculateScore()); }
public void CheckAllScores(ITennisGame game) { var highestScore = Math.Max(_player1Score, _player2Score); for (var i = 0; i < highestScore; i++) { if (i < _player1Score) { game.WonPoint(Player1Name); } if (i < _player2Score) { game.WonPoint(Player2Name); } } Assert.AreEqual(_expectedScore, game.GetScore()); }
protected void CheckAllScores(ITennisGame game, int player1Score, int player2Score, string expectedScore) { var highestScore = Math.Max(player1Score, player2Score); for (var i = 0; i < highestScore; i++) { if (i < player1Score) { game.WonPoint("player1"); } if (i < player2Score) { game.WonPoint("player2"); } } Assert.AreEqual(expectedScore, game.GetScore()); }
public void checkAllScores(ITennisGame game) { int highestScore = Math.Max(this.player1Score, this.player2Score); for (int i = 0; i < highestScore; i++) { if (i < this.player1Score) { game.WonPoint("player1"); } if (i < this.player2Score) { game.WonPoint("player2"); } } Assert.AreEqual(this.expectedScore, game.GetScore()); }
//[Test] //public void checkTennisGame2() //{ // TennisGame2 game = new TennisGame2("player1", "player2"); // checkAllScores(game); //} //[Test] //public void checkTennisGame3() //{ // TennisGame3 game = new TennisGame3("player1", "player2"); // checkAllScores(game); //} public void CheckAllScores(ITennisGame game) { int highestScore = Math.Max(m_Player1Score, m_Player2Score); for (int i = 0; i < highestScore; i++) { if (i < m_Player1Score) { game.WonPoint(Names.Player1); } if (i < m_Player2Score) { game.WonPoint(Names.Player2); } } Assert.AreEqual(m_ExpectedScore, game.GetScore()); }
private void CheckAllScores(ITennisGame game) { var highestScore = Math.Max(this.player1Score, this.player2Score); for (var i = 0; i < highestScore; i++) { if (i < this.player1Score) { game.WonPoint(this.Player1); } if (i < this.player2Score) { game.WonPoint(this.Player2); } } Assert.AreEqual(this.expectedScore, game.GetScore()); }
private void CheckScore(ITennisGame game, PlayerScore score) { var highestScore = Math.Max(score.Player1Score, score.Player2Score); for (var i = 0; i < highestScore; i++) { if (i < score.Player1Score) { game.WonPoint("player1"); } if (i < score.Player2Score) { game.WonPoint("player2"); } } Assert.Equal(score.ExpectedScore, game.GetScore()); }
private static void RealisticTennisGame(ITennisGame game) { var pointsWon = new List <Point> { new Point(player1Name, "Fifteen-Love"), new Point(player1Name, "Thirty-Love"), new Point(player2Name, "Thirty-Fifteen"), new Point(player2Name, "Thirty-All"), new Point(player1Name, "Forty-Thirty"), new Point(player1Name, "Love-All"), }; foreach (var pointWon in pointsWon) { game.WonPoint(pointWon.playerName); Assert.AreEqual(pointWon.score, game.GetScore()); } }
private void RealisticTennisGame(ITennisGame game) { string[] points = { "player1", "player1", "player2", "player2", "player1", "player1" }; string[] expectedScores = { "Fifteen-Love", "Thirty-Love", "Thirty-Fifteen", "Thirty-All", "Forty-Thirty", "Win for player1" }; for (var i = 0; i < 6; i++) { if (points[i].Equals("player1")) { game.Player1WonPoint(); } else { game.Player2WonPoint(); } Assert.AreEqual(expectedScores[i], game.GetScore()); } }
public void ConvertScoresToResults(ITennisGame game, int player1Score, int player2Score, string expectedScore) { CheckAllScores(game, player1Score, player2Score, expectedScore); }
public void CheckAllScores(int player1Score, int player2Score, string expectedScore, ITennisGame game) { int highestScore = Math.Max(player1Score, player2Score); for (int i = 0; i < highestScore; i++) { if (i < player1Score) { game.WonPoint("player1"); } if (i < player2Score) { game.WonPoint("player2"); } } Assert.Equal(expectedScore, game.GetScore()); }
public void checkAllScores(ITennisGame game) { int highestScore = Math.Max(this.player1Score, this.player2Score); for (int i = 0; i < highestScore; i++) { if (i < this.player1Score) game.WonPoint("player1"); if (i < this.player2Score) game.WonPoint("player2"); } Assert.AreEqual(this.expectedScore, game.GetScore()); }