Esempio n. 1
0
 public CameraFollowTargetEngine(ITime time)
 {
     _time        = time;
     _taskRoutine = TaskRunner.Instance.AllocateNewTaskRoutine().SetEnumerator(PhysicUpdate())
                    .SetScheduler(StandardSchedulers.physicScheduler);
     _taskRoutine.Start();
 }
Esempio n. 2
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        void Update()
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                if (_paused == false)
                {
                    Debug.LogWarning("Paused!");

                    _taskRountine.Pause();
                    _paused = true;
                }
                else
                {
                    Debug.LogWarning("Resumed!");

                    _paused = false;
                    _taskRountine.Resume();
                }
            }

            if (Input.GetKeyUp(KeyCode.S))
            {
                _taskRountine.Start();
            }
        }
Esempio n. 3
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        public GamePadInputDeviceManager()
        {
            gamePadState    = new RingBuffer <GamePadState> [maxDevices];
            deviceConnected = new bool[maxDevices];

            _taskRoutine = TaskRunner.Instance.AllocateNewTaskRoutine().SetEnumerator(GamePadStateEnqueue());

            if (InputManager.XInputUpdateRate == 0)
            {
                timeStep = Mathf.floorToInt(Time.deltaTime * 1000.0f);
            }
            else
            {
                timeStep = Mathf.floorToInt(1.0f / InputManager.XInputUpdateRate * 1000.0f);
            }

            bufferSize = (int)Math.Max(InputManager.XInputBufferSize, 1);

            for (int deviceIndex = 0; deviceIndex < maxDevices; deviceIndex++)
            {
                gamePadState[deviceIndex] = new RingBuffer <GamePadState>(bufferSize);
            }

            for (int deviceIndex = 0; deviceIndex < maxDevices; deviceIndex++)
            {
                GamePadInputDevice gamePad = new GamePadInputDevice(deviceIndex, this);
                devices.Add(gamePad);
            }

            _taskRoutine.Start();
        }
        IEnumerator CalculateAndShowNumber() //this will run on another thread
        {
            while (true)
            {
                IEnumerator enumerator = FindPrimeNumber((rnd1.Next() % 1000));

                yield return(enumerator);

                long result = (long)enumerator.Current * 333;

                taskRoutine.SetEnumerator(SetColor(result));
                yield return(taskRoutine.Start()); //yep the thread will wait for this other task to finish on the mainThreadScheduler
            }
        }
Esempio n. 5
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 public void Step(ref TurnInfo token, int condition)
 {
     if (condition == TurnCondition.starting)
     {
         if (entityViewsDB.TryQueryEntityView(token.entityID, out _playerEntityView))
         {
             _taskRoutine.Start();
         }
     }
     else
     {
         _taskRoutine.Stop();
         _playerEntityView = null;
     }
 }
Esempio n. 6
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    public IEnumerator TestUnityWait()
    {
        var coroutineMonoRunner = new CoroutineMonoRunner("test1");
        ITaskRoutine <IEnumerator> taskRoutine = TaskRunner.Instance.AllocateNewTaskRoutine(coroutineMonoRunner);

        taskRoutine.SetEnumeratorProvider(new WaitForSecondsUnity().GetEnumerator);


        taskRoutine.Start();
        DateTime then = DateTime.Now;

        while (taskRoutine.isRunning == true)
        {
            yield return(null);
        }
        coroutineMonoRunner.Dispose();
        var totalSeconds = (DateTime.Now - then).TotalSeconds;

        Assert.That(totalSeconds, Is.InRange(0.9, 1.1));
    }
Esempio n. 7
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    public IEnumerator TestUnityWaitInParallel()
    {
        var updateMonoRunner = new UpdateMonoRunner("test1");
        ITaskRoutine <IEnumerator> taskRoutine = TaskRunner.Instance.AllocateNewTaskRoutine(updateMonoRunner);
        ParallelTaskCollection     pt          = new ParallelTaskCollection();

        pt.Add(new WaitForSecondsUnity().GetEnumerator());
        pt.Add(new WaitForSecondsUnity().GetEnumerator());
        taskRoutine.SetEnumerator(pt);
        taskRoutine.Start();
        DateTime then = DateTime.Now;

        while (taskRoutine.isRunning == true)
        {
            yield return(null);
        }
        updateMonoRunner.Dispose();
        var totalSeconds = (DateTime.Now - then).TotalSeconds;

        Assert.That(totalSeconds, Is.InRange(0.9, 1.1));
    }
Esempio n. 8
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        public void Step(ref UserMovementInfo[] token, int condition)
        {
            string resultText;

            if (token[0].userMovement == token[1].userMovement)
            {
                resultText = DataConstants.ResultTexts.Draw;
                Debug.Log("Empate");
            }
            else
            {
                if (token[0].userMovement != UserMovement.None && token[1].userMovement != UserMovement.None)
                {
                    if (_movements[token[0].userMovement] == token[1].userMovement)
                    {
                        resultText = DataConstants.ResultTexts.Win;
                        Debug.Log("Gana usuario 0");
                    }
                    else
                    {
                        resultText = DataConstants.ResultTexts.Lose;
                        Debug.Log("Gana usuario 1");
                    }
                }
                else
                {
                    resultText = CheckNoneMovement(token);
                }
            }

            ResultTextView resultTextView = entityViewsDB.QueryEntityViews <ResultTextView>()[0];

            resultTextView.TextComponent.SetText = resultText;
            resultTextView.LerpAlphaColorComponent.SetVisibleAndDisappearWhenFinished = true;

            _taskRoutine.Start();
        }
Esempio n. 9
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 // Use this for initialization
 void Start()
 {
     _taskRountine = TaskRunner.Instance.AllocateNewTaskRoutine().SetEnumeratorProvider(ResetTaskAndRun); //The Task routine is pooled! You could have used Start directly, but you need to use SetEnumeratorProvider if you want restart the TaskRoutine later
     _taskRountine.Start();
 }
Esempio n. 10
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 protected override void Add(PlayerActionLeftStickEntityView playerActionLeftStickEntityView)
 {
     _playerActionLeftStickEntityView = playerActionLeftStickEntityView;
     _taskRoutine.Start();
 }
Esempio n. 11
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 protected override void Add(PlayerActionSetEntityView entityView)
 {
     _playerActionSetEntityView = entityView;
     _taskRoutine.Start();
 }