Esempio n. 1
0
 void Shoot()
 {
     transform.LookAt(target.GetTransform());
     //Destroy(Instantiate(fxPrefab,fxPivot.position,fxPivot.rotation),0.5f);
     if (UnityEngine.Random.Range(0f, 1f) < accuracy)
     {
         target.GetIDamagable().Hit(damage);
     }
     else
     {
         Debug.Log("Miss");
     }
     Reload();
 }