public override void Init(ITRSceneManager inSceneManager, ITREventManager inEventManager) { base.Init(inSceneManager, inEventManager); // add custom init here reticleDownCollider = GameObject.Find("ReticleDownCollider"); }
public override void Init(ITRSceneManager inSceneManager, ITREventManager inEventManager) { base.Init(inSceneManager, inEventManager); loadTeamData(); scoreboardPosOrig = scoreboardUI.transform.position; // at start, hide the scoreboard fadeScoreboard(0f, 0f); }